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<blockquote data-quote="Zog" data-source="post: 241090" data-attributes="member: 5083"><p><strong>For the PCs...</strong></p><p></p><p>definately only use once or twice, as a major plot hook. Give the PC a chance to notice the bad ingrediants - spellcraft check at some DC.</p><p></p><p>Or - perhaps the PC is making an item, and is frequently interuppted - even has to put the item down and go adventure for a day or two, then come back and finish it. ONly, someone else has been there and tampered... Or not even tampered, but the breaks and interuptions - warn the PC ahead of time, frequent stops can cause problems - give them a spellcraft roll to recover - if they blow the roll (ie, fail by more than 5) the item has a 'minor flaw'. If they really mess up, serious curse time.</p><p></p><p>But always let the player know in advance that something could be wrong or go wrong, and give them a roll to avoid it. That way, its the luck of the dice, and not the DM being a rat-fink-ahem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Zog, post: 241090, member: 5083"] [b]For the PCs...[/b] definately only use once or twice, as a major plot hook. Give the PC a chance to notice the bad ingrediants - spellcraft check at some DC. Or - perhaps the PC is making an item, and is frequently interuppted - even has to put the item down and go adventure for a day or two, then come back and finish it. ONly, someone else has been there and tampered... Or not even tampered, but the breaks and interuptions - warn the PC ahead of time, frequent stops can cause problems - give them a spellcraft roll to recover - if they blow the roll (ie, fail by more than 5) the item has a 'minor flaw'. If they really mess up, serious curse time. But always let the player know in advance that something could be wrong or go wrong, and give them a roll to avoid it. That way, its the luck of the dice, and not the DM being a rat-fink-ahem. :D [/QUOTE]
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