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<blockquote data-quote="paradox42" data-source="post: 3248316" data-attributes="member: 29746"><p>I've done a few.</p><p></p><p>I used a Crystal Hypnosis Ball in one adventure, or to be more precise I used 13 of them- all both attention-foci of and phylacteries for a 30th-level lich. The party had a field day trying to gather all of them up once they figured out what they really were- fortunately they had the occasional help of a 40th-level mage on their side so they didn't have to face the lich by themselves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Had fun with some Far Realm books inserted into adventures, like Madreus's tome from <em>Gates of Firestorm Peak</em>, or Rhyll's spellbooks from <em>Quadripartite</em> (Dungeon #99). Oh, and a certain little tome called the Carcosa Codex, from <em>And Madness Followed</em> (Dungeon #134, though the characters didn't actually acquire it from that adventure). I just <strong>love</strong> making players squirm with insanity-inducing goodness (badness? Chaosness? or just squishiness?). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>More recently I did a Ring of Evasion that was made using the power of an Anti-God, a being made of energy directly opposed to normal divine energy- this meant that the ring was painful for any actual divine spellcaster to wear or use, and basically just "wasn't there" for any spell effects they tried to use on it. Arcane casters, and non-casters, could use it just fine though. No loss in function, just painful to use and would also cause a drain on spell potency (represented by a penalty to the save DC of any spell cast by the wearer if a divine caster). Of course, the party was more than a little annoyed with this item, since the character who actually wanted it was a paladin-type.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3248316, member: 29746"] I've done a few. I used a Crystal Hypnosis Ball in one adventure, or to be more precise I used 13 of them- all both attention-foci of and phylacteries for a 30th-level lich. The party had a field day trying to gather all of them up once they figured out what they really were- fortunately they had the occasional help of a 40th-level mage on their side so they didn't have to face the lich by themselves. :) Had fun with some Far Realm books inserted into adventures, like Madreus's tome from [i]Gates of Firestorm Peak[/i], or Rhyll's spellbooks from [i]Quadripartite[/i] (Dungeon #99). Oh, and a certain little tome called the Carcosa Codex, from [i]And Madness Followed[/i] (Dungeon #134, though the characters didn't actually acquire it from that adventure). I just [b]love[/b] making players squirm with insanity-inducing goodness (badness? Chaosness? or just squishiness?). :D More recently I did a Ring of Evasion that was made using the power of an Anti-God, a being made of energy directly opposed to normal divine energy- this meant that the ring was painful for any actual divine spellcaster to wear or use, and basically just "wasn't there" for any spell effects they tried to use on it. Arcane casters, and non-casters, could use it just fine though. No loss in function, just painful to use and would also cause a drain on spell potency (represented by a penalty to the save DC of any spell cast by the wearer if a divine caster). Of course, the party was more than a little annoyed with this item, since the character who actually wanted it was a paladin-type. [/QUOTE]
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