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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Cursed Items!!!
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<blockquote data-quote="Scribble" data-source="post: 4290126" data-attributes="member: 23977"><p>So one thing I missed in 3e was cursed magic items... </p><p></p><p>I mean it was always fun in prior editions to be a Bastage and hand out a cursed item. (so long as one didn't do it too much... then you're just a CENSORED)</p><p></p><p>I'm thinking now that the reliance on Magic is minimized, cursed items can once again shine!</p><p></p><p>I'm also thinking perhaps modeling them on diseases? The magic of the item has gone wrong, or was never correctly implemented to begin with... Now the raw magic seethes throughout the item, and when held becomes almost an addictive agent... </p><p></p><p>Cursed Sword (Level low?)</p><p>+7 Vrs Will</p><p>Improve: 25</p><p>Maintain: 20</p><p>Worsen: 15 (or lower)</p><p></p><p>The target is free of the item's effect...</p><p></p><p>Initial: The target becomes enraptured with the sword, and seeks to use it abobve all other weapons.</p><p></p><p>The target begins to suffer a -2 penalty on all attacks. In addition, if he does not use the sword, the encounter does not count towards a milestone.</p><p></p><p>Final State: The sword continues to impose a -2 penalty on all attacks, and the character does not gain a daily action point after an extended rest. Anytime the character does not use the sword, that encounter does not count towards a milestone, and the character cannot use a second wind.</p><p></p><p>I didn't take all the time I should to make sure all the math was right... but it's the basic idea...</p></blockquote><p></p>
[QUOTE="Scribble, post: 4290126, member: 23977"] So one thing I missed in 3e was cursed magic items... I mean it was always fun in prior editions to be a Bastage and hand out a cursed item. (so long as one didn't do it too much... then you're just a CENSORED) I'm thinking now that the reliance on Magic is minimized, cursed items can once again shine! I'm also thinking perhaps modeling them on diseases? The magic of the item has gone wrong, or was never correctly implemented to begin with... Now the raw magic seethes throughout the item, and when held becomes almost an addictive agent... Cursed Sword (Level low?) +7 Vrs Will Improve: 25 Maintain: 20 Worsen: 15 (or lower) The target is free of the item's effect... Initial: The target becomes enraptured with the sword, and seeks to use it abobve all other weapons. The target begins to suffer a -2 penalty on all attacks. In addition, if he does not use the sword, the encounter does not count towards a milestone. Final State: The sword continues to impose a -2 penalty on all attacks, and the character does not gain a daily action point after an extended rest. Anytime the character does not use the sword, that encounter does not count towards a milestone, and the character cannot use a second wind. I didn't take all the time I should to make sure all the math was right... but it's the basic idea... [/QUOTE]
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Cursed Items!!!
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