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<blockquote data-quote="Larrin" data-source="post: 4539953" data-attributes="member: 55816"><p>I had a DM that seemed to subscribe to the 50% of ALL magical items should try and kill the player....and he disliked the indentify spell, he felt part of the fun was finding out how items worked by using them.</p><p></p><p>Basically we'd find 2-6 magic items and stare at them, not willing to touch them because we knew that while the non-cursed ones would be really good....it just wasn't worth it. They weren't fun curses that you could live with if you had to either, there were more "the jeweled belt slips off you waist and starts strangling you". Basically cursed item = death narrowly averted by DM saying 'okay fine, you get it off his neck just in time'. </p><p></p><p>After that, I really have no desire for cursed items in games, certainly RANDOM cursed items. If its plot based or sort of a trap, fine, but finding treasure in general shouldn't make the PC's cringe at their impeding doom.</p></blockquote><p></p>
[QUOTE="Larrin, post: 4539953, member: 55816"] I had a DM that seemed to subscribe to the 50% of ALL magical items should try and kill the player....and he disliked the indentify spell, he felt part of the fun was finding out how items worked by using them. Basically we'd find 2-6 magic items and stare at them, not willing to touch them because we knew that while the non-cursed ones would be really good....it just wasn't worth it. They weren't fun curses that you could live with if you had to either, there were more "the jeweled belt slips off you waist and starts strangling you". Basically cursed item = death narrowly averted by DM saying 'okay fine, you get it off his neck just in time'. After that, I really have no desire for cursed items in games, certainly RANDOM cursed items. If its plot based or sort of a trap, fine, but finding treasure in general shouldn't make the PC's cringe at their impeding doom. [/QUOTE]
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