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Cursed Items
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 4540804" data-attributes="member: 1165"><p>I think cursed items have been handled very poorly. Most cursed items don't just hurt you, they take control of your character. They're based on the One Ring, which drove the wearer mad and caused them to excessively covet the item. DnD cursed items (pre-4e anyway) did silly things like appear in your hand when you didn't want them. (For similar reasons, I don't like intelligent magic items. A talking +3 sword that tries to convince its owner to become evil is less interesting when you realize it's just a ripoff of the One Ring.)</p><p></p><p>I don't like magic items much anyway, so negative magic items hold no joy for me. I'd rather use a single-use "anti-healing potion" rather than something that screws you for days. It might also be more fun to have a magic sword -2 that tricks the player into thinking it's a magic sword +2 ... but if the PC realizes something is weird about the item, they can just throw it off a cliff.</p><p></p><p></p><p></p><p>These are better curses than I've seen in a long time, as long as it's not mind control or "weapon teleports into your hand" it shouldn't be too bad.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 4540804, member: 1165"] I think cursed items have been handled very poorly. Most cursed items don't just hurt you, they take control of your character. They're based on the One Ring, which drove the wearer mad and caused them to excessively covet the item. DnD cursed items (pre-4e anyway) did silly things like appear in your hand when you didn't want them. (For similar reasons, I don't like intelligent magic items. A talking +3 sword that tries to convince its owner to become evil is less interesting when you realize it's just a ripoff of the One Ring.) I don't like magic items much anyway, so negative magic items hold no joy for me. I'd rather use a single-use "anti-healing potion" rather than something that screws you for days. It might also be more fun to have a magic sword -2 that tricks the player into thinking it's a magic sword +2 ... but if the PC realizes something is weird about the item, they can just throw it off a cliff. These are better curses than I've seen in a long time, as long as it's not mind control or "weapon teleports into your hand" it shouldn't be too bad. [/QUOTE]
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