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<blockquote data-quote="Raven Crowking" data-source="post: 4543984" data-attributes="member: 18280"><p>Not only can I see why someone might <em>intentionally</em> create a cursed item, I rather like the idea that magic item creation can be botched.</p><p></p><p>I don't think every curse should be critical. In one 3e adventure, I included a scythe that was possessed by its former (tall albino) owner. It gave magic bonus, but the person who used it grew slowly over time until he reached 7 ft, and his skin paled to albinism. The PCs found it in the hands of a tall, pale goblin. It freaked them out so much that they chose not to use it.</p><p></p><p>I quite like the sword that desires to draw blood before it is sheathed. It has power, but if you draw it "just in case" it tries to take a hit point from you before you can sheath it again.</p><p></p><p>I like the idea of items that offer skill ranks. <em>Earrings of Swimming 8 ranks</em>, for example, appear as tiny jade fish that, when worn, grant the wearer a Swim skill of 8 ranks. Not +8 ranks; 8 ranks. If you have fewer ranks, it is a boon. If you have more....not so much of a boon. A character with 10 ranks of Swim who wears these earrings has 8 ranks until he takes them off.</p><p></p><p>My crypt with the dread ghoul mouse swarms contained a circlet that, among other things, attempted to possess its wearer so the long-dead reptilian sorcerer whose circlet it was could live again.......</p><p></p><p>Anyone who is a fan of <em>Doctor Who</em>, <em>Torchwood</em>, and/or <em>The Sarah Jane Adventures</em> can easily bring to mind episodes that, essentially, deal with cursed items.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4543984, member: 18280"] Not only can I see why someone might [I]intentionally[/I] create a cursed item, I rather like the idea that magic item creation can be botched. I don't think every curse should be critical. In one 3e adventure, I included a scythe that was possessed by its former (tall albino) owner. It gave magic bonus, but the person who used it grew slowly over time until he reached 7 ft, and his skin paled to albinism. The PCs found it in the hands of a tall, pale goblin. It freaked them out so much that they chose not to use it. I quite like the sword that desires to draw blood before it is sheathed. It has power, but if you draw it "just in case" it tries to take a hit point from you before you can sheath it again. I like the idea of items that offer skill ranks. [I]Earrings of Swimming 8 ranks[/I], for example, appear as tiny jade fish that, when worn, grant the wearer a Swim skill of 8 ranks. Not +8 ranks; 8 ranks. If you have fewer ranks, it is a boon. If you have more....not so much of a boon. A character with 10 ranks of Swim who wears these earrings has 8 ranks until he takes them off. My crypt with the dread ghoul mouse swarms contained a circlet that, among other things, attempted to possess its wearer so the long-dead reptilian sorcerer whose circlet it was could live again....... Anyone who is a fan of [I]Doctor Who[/I], [I]Torchwood[/I], and/or [I]The Sarah Jane Adventures[/I] can easily bring to mind episodes that, essentially, deal with cursed items. RC [/QUOTE]
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