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Cursed Magic Items: So where do they come from now?
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<blockquote data-quote="Mordane76" data-source="post: 855885" data-attributes="member: 7172"><p>Overall, I'm pretty stingy on found treasure, and I don't really look at the cursed items when players are purchasing items, so we haven't had a cursed item yet in my games, and we've been playing since 3E came out.</p><p></p><p></p><p>I think that it's just not as appealing or easy to find them, players (IIRC) never really enjoyed them, but WotC didn't want to gore a "sacred cow" of D&D by not including them in the release, so it put them in the DMG as something that COULD be used, but most likely won't see too much use. There isn't even a chance in the random item creation rolls, IMS, for an item to be cursed.</p><p></p><p>In all honesty, from a DMing perspective, the random chance of an item being cursed might throw me off if I'm in a story, so I'm sorta glad they didn't include it in the tables; I know that as DM I can disregard what comes up in the rolls, but I generally let fate take the players and me where it will. From a player's perspective, the even miniscule chance that any item I pick up is a cursed item seems to inject a sort of underlying fear and tension -- I don't think this would be a good thing.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 855885, member: 7172"] Overall, I'm pretty stingy on found treasure, and I don't really look at the cursed items when players are purchasing items, so we haven't had a cursed item yet in my games, and we've been playing since 3E came out. I think that it's just not as appealing or easy to find them, players (IIRC) never really enjoyed them, but WotC didn't want to gore a "sacred cow" of D&D by not including them in the release, so it put them in the DMG as something that COULD be used, but most likely won't see too much use. There isn't even a chance in the random item creation rolls, IMS, for an item to be cursed. In all honesty, from a DMing perspective, the random chance of an item being cursed might throw me off if I'm in a story, so I'm sorta glad they didn't include it in the tables; I know that as DM I can disregard what comes up in the rolls, but I generally let fate take the players and me where it will. From a player's perspective, the even miniscule chance that any item I pick up is a cursed item seems to inject a sort of underlying fear and tension -- I don't think this would be a good thing. [/QUOTE]
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