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Cursed saddle artifact
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<blockquote data-quote="the Jester" data-source="post: 5740022" data-attributes="member: 1210"><p>Nice work! I really like the curse powers; that's a great mechanic, and one that I will have to yoink for my own campaign.</p><p></p><p>I do have a couple of questions about elements of the saddle, though:</p><p></p><p></p><p></p><p>As written, this seems highly problematic for a couple of reasons.</p><p></p><p>First, how close does an unconscious or dead ally have to be? What if I'm in a graveyard with a bunch of soldiers I fought with back in the war in it, do they count? Why wouldn't I do a lot of solo adventuring, since I get a +5 attack bonus and a +10 damage bonus while I'm alone? </p><p></p><p>I'd probably rewrite this something like this; note that the "dead and died this encounter" wording is made with epic pcs who come back mid-fight in mind, so that they don't contribute to the total for this purpose:</p><p></p><p></p><p></p><p>The wording on <em>dive into doom</em> is a little confusing regarding the area of the secondary attack. I presume your intent is something like this? (- = open squares not in the secondary targeting blast; P = PC; 1 = primary target; X = close blast squares). Note that it gets very weird, as currently worded, with larger foes.</p><p></p><p>-------</p><p>-XXX--</p><p>-XXX--</p><p>-X1X--</p><p>--P----</p><p></p><p>If I have the right idea, I think I'd rephrase part of the Effect line of <em>dive into doom</em> into:</p><p></p><p></p><p></p><p>That solves issues with 'centering' a large or huge creature and clarifies the way the blast is supposed to work (I think).</p><p></p><p>Again, this is some great work!</p><p></p><p>EDIT: Hmm, I have to spread some xp around, can someone cover me for Will Doyle? Thanks!</p></blockquote><p></p>
[QUOTE="the Jester, post: 5740022, member: 1210"] Nice work! I really like the curse powers; that's a great mechanic, and one that I will have to yoink for my own campaign. I do have a couple of questions about elements of the saddle, though: As written, this seems highly problematic for a couple of reasons. First, how close does an unconscious or dead ally have to be? What if I'm in a graveyard with a bunch of soldiers I fought with back in the war in it, do they count? Why wouldn't I do a lot of solo adventuring, since I get a +5 attack bonus and a +10 damage bonus while I'm alone? I'd probably rewrite this something like this; note that the "dead and died this encounter" wording is made with epic pcs who come back mid-fight in mind, so that they don't contribute to the total for this purpose: The wording on [i]dive into doom[/i] is a little confusing regarding the area of the secondary attack. I presume your intent is something like this? (- = open squares not in the secondary targeting blast; P = PC; 1 = primary target; X = close blast squares). Note that it gets very weird, as currently worded, with larger foes. ------- -XXX-- -XXX-- -X1X-- --P---- If I have the right idea, I think I'd rephrase part of the Effect line of [i]dive into doom[/i] into: That solves issues with 'centering' a large or huge creature and clarifies the way the blast is supposed to work (I think). Again, this is some great work! EDIT: Hmm, I have to spread some xp around, can someone cover me for Will Doyle? Thanks! [/QUOTE]
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