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<blockquote data-quote="Azalnubizar" data-source="post: 2905313" data-attributes="member: 17511"><p>hmmm how to tell greedy PCs that there r other things than just power/wealth...</p><p></p><p>...what I always found interesting is the small border between greedy & evil.</p><p>And that would be my suggestion exactly.</p><p>Try to find out how far they would go in their lust for wealth/power.</p><p>There r two ways to explore that. One would be a good person testing them, the other would be an evil person trying to buy them out.</p><p></p><p>The important part here is, IMO, that the PCs do not know from the beginning, that they r being tested and what the full consequences of their acts are.</p><p></p><p>Thinking of an example of being tested by good...</p><p>...a silver dragon of above CR of the group (maybe about CR+4) is taking interest in their actions. Maybe he has heard about them being greedy and wants to teach them a lesson or he is looking for an adventurer group for some kind of future mission and wants to find out if this group would be worthy... whatever his reason, he transforms into some kind of relatively helpless creature, takes a bit of gold & magic trinkets from his treasure and lets the group stumble upon him on some point during their travel...</p><p></p><p>if the group really tries to take the treasure from him, he will transform into dragon and extract justice upon them. That doesn't mean he will have to kill them (and it should be apparent to them, that this dragon would be very hard to overcome), but he could just take from them what they would have taken from him and brand them as thieves or murderers (even spread the word... this would make it very difficult for the PCs). Loosing some of their treasure and not getting any more support in cities (maybe even being banned by some) could teach them a lesson. If it doesn't - well think about continuing as evil group...</p><p></p><p>...which brings me to the second option. Have some evil master-villian learn about the group and decide to corrupt them. He might set up some sort of plot, where, in the beginning it seems to very simple about who is good and who is evil. They should be paid really well to make sure they enter the adventure.</p><p>Once they bashed themselves through the evil minions, they come upon the chief-antagonist (one of the master-villians minions) and he reveals to them, that the whole plot wasn't much about good vs evil, since the good side hasn't been all that good all the time and the evil side was just defending itself (or something like that). Now make a proposal to them (and the proposal should be something the characters really want, since the master-villian has taken some research on them). And make sure, that the PCs know, that they won't get the price if they just attack. As payment, the evil side demands to have the good side handed over to them (not the PCs, but those involved in the plot). If they agree they are handsomely rewarded (and maybe should even think about changing their alignment, since it is everything but a good act to sell the good guys to the evil side).</p><p>From then on, they will be on the blackmail-list of the master-villain, whenever he needs some xtra power. He might be carefull, not using them in thoroughly evil acts in the beginning, but with every act on his behalf they become more and more entangled until he probably would have enough to have them hanged in town, if he revealed what they have done (and thrown out of church or whatever). Their alignment will gradually start changing towards evil... now it's up to the group to decide if they really want to become evil or confront the villain. In the latter case they will have to pay their price and have probably learned their lesson - n the first case, you have an evil group, but maybe that's just what your players would enjoy more.</p><p>Having a greedy evil group might be quite easy to handle - just through some money at them and they'll do what you want...</p></blockquote><p></p>
[QUOTE="Azalnubizar, post: 2905313, member: 17511"] hmmm how to tell greedy PCs that there r other things than just power/wealth... ...what I always found interesting is the small border between greedy & evil. And that would be my suggestion exactly. Try to find out how far they would go in their lust for wealth/power. There r two ways to explore that. One would be a good person testing them, the other would be an evil person trying to buy them out. The important part here is, IMO, that the PCs do not know from the beginning, that they r being tested and what the full consequences of their acts are. Thinking of an example of being tested by good... ...a silver dragon of above CR of the group (maybe about CR+4) is taking interest in their actions. Maybe he has heard about them being greedy and wants to teach them a lesson or he is looking for an adventurer group for some kind of future mission and wants to find out if this group would be worthy... whatever his reason, he transforms into some kind of relatively helpless creature, takes a bit of gold & magic trinkets from his treasure and lets the group stumble upon him on some point during their travel... if the group really tries to take the treasure from him, he will transform into dragon and extract justice upon them. That doesn't mean he will have to kill them (and it should be apparent to them, that this dragon would be very hard to overcome), but he could just take from them what they would have taken from him and brand them as thieves or murderers (even spread the word... this would make it very difficult for the PCs). Loosing some of their treasure and not getting any more support in cities (maybe even being banned by some) could teach them a lesson. If it doesn't - well think about continuing as evil group... ...which brings me to the second option. Have some evil master-villian learn about the group and decide to corrupt them. He might set up some sort of plot, where, in the beginning it seems to very simple about who is good and who is evil. They should be paid really well to make sure they enter the adventure. Once they bashed themselves through the evil minions, they come upon the chief-antagonist (one of the master-villians minions) and he reveals to them, that the whole plot wasn't much about good vs evil, since the good side hasn't been all that good all the time and the evil side was just defending itself (or something like that). Now make a proposal to them (and the proposal should be something the characters really want, since the master-villian has taken some research on them). And make sure, that the PCs know, that they won't get the price if they just attack. As payment, the evil side demands to have the good side handed over to them (not the PCs, but those involved in the plot). If they agree they are handsomely rewarded (and maybe should even think about changing their alignment, since it is everything but a good act to sell the good guys to the evil side). From then on, they will be on the blackmail-list of the master-villain, whenever he needs some xtra power. He might be carefull, not using them in thoroughly evil acts in the beginning, but with every act on his behalf they become more and more entangled until he probably would have enough to have them hanged in town, if he revealed what they have done (and thrown out of church or whatever). Their alignment will gradually start changing towards evil... now it's up to the group to decide if they really want to become evil or confront the villain. In the latter case they will have to pay their price and have probably learned their lesson - n the first case, you have an evil group, but maybe that's just what your players would enjoy more. Having a greedy evil group might be quite easy to handle - just through some money at them and they'll do what you want... [/QUOTE]
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