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<blockquote data-quote="pukunui" data-source="post: 6787244" data-attributes="member: 54629"><p>Hi all,</p><p></p><p>I was just looking at the slaads, and I'm now curious about something. It says that a slaad egg takes three months to gestate, and it isn't until the end of that period that the host starts to feel unwell. As a DM, would you tell the player what their character is saving against when they make the initial Con save? Even if you tell the player, would you tell them that their character doesn't know they've been infected? How would you let it play out? Would you make them wait until three months of in-game time has passed before letting them know there's something wrong with their character?</p><p></p><p>The same goes for other diseases and curses that don't have an affect right away. Do you tell the player? Does the character know? When does it become OK for the player to have their character seek a cure? Only when the symptoms first start showing?</p><p></p><p>If you announce at the table that a certain character is now diseased or cursed but not in an obvious way, do you tell the person playing the healer that their character wouldn't know - unless of course the PCs know what they're up against and thus know the disease or curse is a possibility and thus might think to cast curative spells after the battle as a precaution.</p><p></p><p>It just seems like, with these things that have a long gestation time, unless you keep it a secret, the players are just going to try and get rid of it before it has an effect. Which I suppose is OK ...</p><p></p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="pukunui, post: 6787244, member: 54629"] Hi all, I was just looking at the slaads, and I'm now curious about something. It says that a slaad egg takes three months to gestate, and it isn't until the end of that period that the host starts to feel unwell. As a DM, would you tell the player what their character is saving against when they make the initial Con save? Even if you tell the player, would you tell them that their character doesn't know they've been infected? How would you let it play out? Would you make them wait until three months of in-game time has passed before letting them know there's something wrong with their character? The same goes for other diseases and curses that don't have an affect right away. Do you tell the player? Does the character know? When does it become OK for the player to have their character seek a cure? Only when the symptoms first start showing? If you announce at the table that a certain character is now diseased or cursed but not in an obvious way, do you tell the person playing the healer that their character wouldn't know - unless of course the PCs know what they're up against and thus know the disease or curse is a possibility and thus might think to cast curative spells after the battle as a precaution. It just seems like, with these things that have a long gestation time, unless you keep it a secret, the players are just going to try and get rid of it before it has an effect. Which I suppose is OK ... What do you guys think? [/QUOTE]
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