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<blockquote data-quote="Psion" data-source="post: 1237866" data-attributes="member: 172"><p>Inspired by "The Ring", my group's PCs got cursed when they entered a tomb dedicated to a god of darkness. Creatures became part of their being that would become sort of super-shadows at night and kill locals, and become stronger in the process. If the players avoided locals, the shadows would slowly kill them.</p><p></p><p>The cure involved the sacrifice of a goddess. This plague could easily have overtaken the world. A goddess of light intervened and struck at the responsible god of darkness via his divine essence in the PCs. The god of darkness retaliated directly to protect himself. However, direct conflict between deities is forbidden by a divine compact; those who violate it are no longer protected by the compact, however. A cabal of evil gods descended on this ancient god of darkness, tore him apart, and stole his power. (This was my way to introduce requiem for a god into my campaign.)</p></blockquote><p></p>
[QUOTE="Psion, post: 1237866, member: 172"] Inspired by "The Ring", my group's PCs got cursed when they entered a tomb dedicated to a god of darkness. Creatures became part of their being that would become sort of super-shadows at night and kill locals, and become stronger in the process. If the players avoided locals, the shadows would slowly kill them. The cure involved the sacrifice of a goddess. This plague could easily have overtaken the world. A goddess of light intervened and struck at the responsible god of darkness via his divine essence in the PCs. The god of darkness retaliated directly to protect himself. However, direct conflict between deities is forbidden by a divine compact; those who violate it are no longer protected by the compact, however. A cabal of evil gods descended on this ancient god of darkness, tore him apart, and stole his power. (This was my way to introduce requiem for a god into my campaign.) [/QUOTE]
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