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Curses, Curses, Curses!
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<blockquote data-quote="Gothmog" data-source="post: 1237929" data-attributes="member: 317"><p>The best curse I ever used was one that didn't have any real game mechanics behind it- I'm still not sure exactly what happened. The paladin PC in my game had wrongfully harassed a group of gypsies after a brutal theft and murder, thinking they were responsible. They denied the accusation, and the matriarch cursed the paladin with shortsightedness and foul luck until the real killer was found. In game, she was 0-level (this was in 2E) and had no powers of any kind, but the player was convinced she had done something nasty to him. And oddly enough, for the next 2 adventures, until they finally caught the real culprit and he paladin apologized to the gypsies, he couldn't roll above a 12 on a d20, and his weapon damage rolls were either 1, 2, 3, or 4 for his greatsword. Very bizarre. As soon as he apologized though, his dice luck returned.</p><p></p><p>Another case involved a cursed statuette that made the possessor EXTREMELY jealous and protective of it. The PCs got their hands on this item in the 2nd adventure in the campaign. Oddly enough, they gave it to the rogue for safekeeping, and completely without my instruction or guidance, he started to act really possessive of it. He didn't want other PCs to handle the object, and when the barbarian took it from him, he tackled the barbarian and wrestled it from him! They knocked the rogue unconscious after that, and placed the item in a good-aligned temple, not telling the rogue where it was- and the rogue player said he had no idea why he acted that way.</p><p></p><p></p><p>"You shall never notice danger until it is upon you" (Anyone with hostile intentions toward the cursed person has Invisibility towards that PC until the first attack. If they moved out of sight of the PC and returned later, they were invisible again). Yes, this was a really nasty one that nearly killed the PC 4 times before he figured out what was going on.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1237929, member: 317"] The best curse I ever used was one that didn't have any real game mechanics behind it- I'm still not sure exactly what happened. The paladin PC in my game had wrongfully harassed a group of gypsies after a brutal theft and murder, thinking they were responsible. They denied the accusation, and the matriarch cursed the paladin with shortsightedness and foul luck until the real killer was found. In game, she was 0-level (this was in 2E) and had no powers of any kind, but the player was convinced she had done something nasty to him. And oddly enough, for the next 2 adventures, until they finally caught the real culprit and he paladin apologized to the gypsies, he couldn't roll above a 12 on a d20, and his weapon damage rolls were either 1, 2, 3, or 4 for his greatsword. Very bizarre. As soon as he apologized though, his dice luck returned. Another case involved a cursed statuette that made the possessor EXTREMELY jealous and protective of it. The PCs got their hands on this item in the 2nd adventure in the campaign. Oddly enough, they gave it to the rogue for safekeeping, and completely without my instruction or guidance, he started to act really possessive of it. He didn't want other PCs to handle the object, and when the barbarian took it from him, he tackled the barbarian and wrestled it from him! They knocked the rogue unconscious after that, and placed the item in a good-aligned temple, not telling the rogue where it was- and the rogue player said he had no idea why he acted that way. "You shall never notice danger until it is upon you" (Anyone with hostile intentions toward the cursed person has Invisibility towards that PC until the first attack. If they moved out of sight of the PC and returned later, they were invisible again). Yes, this was a really nasty one that nearly killed the PC 4 times before he figured out what was going on. [/QUOTE]
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