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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Curtailing psionics
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<blockquote data-quote="IndyPendant" data-source="post: 2436359" data-attributes="member: 8738"><p>I *hate* psionics as well. I feel it's a useless bit of hybridization: psionics is really modern (or futuristic) magic after all. So it's really just modern magic taken back to medieval times.</p><p></p><p>I guess my fundamental issue is...there's no *point* to it. Why create what is essentially magic, and then say it isn't? I like what I've seen of the Eberron setting too though, so I'm debating relaxing my stance as well.</p><p></p><p>Here's a suggestion for you: if you do implement any form of psionics, make it *magic*. (i.e., Knowledge: Arcana and Spellcraft work with it, spell resistance applies to it, spells that protect vs the appropriate magical effects work against the appropriate psionic effect, dispel magic works vs psionics, etc etc.) Some of these may already apply; I freely admit I really don't know a lot about psionics, since I hate the concept. Make it all apply. Make mindflayers magical aberrations. Etc etc. That is what I would were I to ever allow psionics.</p><p></p><p>The one other thing I see being an issue with psionics is the ability to dump all your PP in one fight, even at high levels. No other caster can do that. But that has been debated over post after post, lasting pages and pages (and pages and pages and pages and...) on this forum, so I don't want to resurrect *that* one. Just warning you--watch your fights/day, if you allow psionics. Hard enough to keep spellcasters in line with 1 or 2 fights per day. Psions would be a nightmare.</p><p></p><p>One small request though: whatever changes you do make, could you come here in a few months and post your results? I'd be interested in seeing what a fellow psionics-hating-GM does with this, and how well it goes.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2436359, member: 8738"] I *hate* psionics as well. I feel it's a useless bit of hybridization: psionics is really modern (or futuristic) magic after all. So it's really just modern magic taken back to medieval times. I guess my fundamental issue is...there's no *point* to it. Why create what is essentially magic, and then say it isn't? I like what I've seen of the Eberron setting too though, so I'm debating relaxing my stance as well. Here's a suggestion for you: if you do implement any form of psionics, make it *magic*. (i.e., Knowledge: Arcana and Spellcraft work with it, spell resistance applies to it, spells that protect vs the appropriate magical effects work against the appropriate psionic effect, dispel magic works vs psionics, etc etc.) Some of these may already apply; I freely admit I really don't know a lot about psionics, since I hate the concept. Make it all apply. Make mindflayers magical aberrations. Etc etc. That is what I would were I to ever allow psionics. The one other thing I see being an issue with psionics is the ability to dump all your PP in one fight, even at high levels. No other caster can do that. But that has been debated over post after post, lasting pages and pages (and pages and pages and pages and...) on this forum, so I don't want to resurrect *that* one. Just warning you--watch your fights/day, if you allow psionics. Hard enough to keep spellcasters in line with 1 or 2 fights per day. Psions would be a nightmare. One small request though: whatever changes you do make, could you come here in a few months and post your results? I'd be interested in seeing what a fellow psionics-hating-GM does with this, and how well it goes. Thanks. [/QUOTE]
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