Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Curtains#2 - It Came From Below!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rybaer" data-source="post: 1872506" data-attributes="member: 118"><p>Harrington Street Subway Station, Coast City</p><p>April 18</p><p>00:27</p><p></p><p>(In the interests of making Fate's decision even easier... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>The fungal zombies at the door break finally break through the glass. One of the men holding the door falls back as he brushes glass aside from his face. The other man is slammed in the chest and knocked back hard against a seat. Three zombies push through the now vulnerable door and into the car.</p><p></p><p>Fate summons forth an energy blast at the lead zombie, nearly decapitating it in the process. <span style="color: magenta">(Attack roll, nat 20 - auto knockout against minion/mook)</span></p><p></p><p>A sharp crack nearly deafens Fate in the left ear. In his peripheral vision, he notices that one of the women has produced a small handgun and is shooting at the zombies. Her first shot appears to be well wide, as the exit sign above the door is blown out.</p><p></p><p>One of the zombies decides to head straight for Fate. It scrambles over the fallen body and throws a lazy punch his direction. Fate easily ducks under the punch. <span style="color: magenta">(Attack roll 15, miss)</span></p><p></p><p>The other zombie sets upon the man who was flung against the seat. Its fingernails rake the man's arm, but otherwise do little harm.</p><p></p><p>*****</p><p></p><p>Jorgi flings another bolt of lightning at the zombie that he has down. It takes the full brunt of the blast and collapses to the ground, twitching for a moment before going still. <span style="color: magenta">(Attack roll 12+10=22, hit; save vs DC17, miss, out of action)</span></p><p></p><p>In an almost casual display, Granite backhands the zombie that punched him moments earlier. The zombie is flung some twenty feet across the loading platform where it crashes into a glass display case featuring a poster for the upcoming "Spiderman 2". He then stomps on the zombie on the ground before him, crushing one of its legs into stringy greenish-gray paste. The zombie keeps thrashing for a moment, until Granite beats him into submission. <span style="color: magenta">(Attack roll 9+7=16, hit; save vs DC27, fail, out. Takedown attack roll 15+7=22, hit; save vs DC27, 1 hit and stunned. Following round...last zombie taken out.)</span></p><p></p><p>Aside from the faint crackling of Jorgi's electric aura and the buzzing of the lights, it becomes eerily silent. Until a gunshot is heard reverberating down the tunnel from Fate's direction.</p><p></p><p>*****</p><p></p><p>Lawrence assumes his spider swarm form and crawls into the tight shaft. After only a few feet, it is too dark to see by ordinary means. Some manner of sense that he still does not fully understand allows him to gain a perfect sense of his surroundings, however, so he is able to work his way carefully around the fungus material and down the shaft.</p><p></p><p>On a couple occasions when he passes close to one of the spore pods, it shudders slightly. By moving more slowly, the pod relaxes. He deduces that they may be sensitive to nearby vibration or motion.</p><p></p><p>The shaft empties after a hundred feet into a large, low-ceilinged room. It is congested with a mix of pipes, cables, and fungal tendrils running every direction. Avoiding spore pods, he follows a mass of tendrils, hoping to find where they are coming from. Through a warren of tight twists, a real challenge for an ordinary human to negotiate, Tarentula finds the tendrils coming up through a hole in the floor. The tendrils here are so dense that there is no way he can pass by, even in swarm form. Old concrete has even been crumbled away to accomodate the fungus.</p><p></p><p>The ceiling in this room is more "normal"...about seven feet high rather than the four in the previous room. The floor is littered with rat droppings, dust, and roach carcasses. It's unlikely that anyone has been down here in years. At one end of the room a ladder leads up into a dark hole. Closer to the fungus is a door - with a stenciled "STATION 6" barely discernable under the grime.</p></blockquote><p></p>
[QUOTE="Rybaer, post: 1872506, member: 118"] Harrington Street Subway Station, Coast City April 18 00:27 (In the interests of making Fate's decision even easier... ;) ) The fungal zombies at the door break finally break through the glass. One of the men holding the door falls back as he brushes glass aside from his face. The other man is slammed in the chest and knocked back hard against a seat. Three zombies push through the now vulnerable door and into the car. Fate summons forth an energy blast at the lead zombie, nearly decapitating it in the process. [color=magenta](Attack roll, nat 20 - auto knockout against minion/mook)[/color] A sharp crack nearly deafens Fate in the left ear. In his peripheral vision, he notices that one of the women has produced a small handgun and is shooting at the zombies. Her first shot appears to be well wide, as the exit sign above the door is blown out. One of the zombies decides to head straight for Fate. It scrambles over the fallen body and throws a lazy punch his direction. Fate easily ducks under the punch. [color=magenta](Attack roll 15, miss)[/color] The other zombie sets upon the man who was flung against the seat. Its fingernails rake the man's arm, but otherwise do little harm. ***** Jorgi flings another bolt of lightning at the zombie that he has down. It takes the full brunt of the blast and collapses to the ground, twitching for a moment before going still. [color=magenta](Attack roll 12+10=22, hit; save vs DC17, miss, out of action)[/color] In an almost casual display, Granite backhands the zombie that punched him moments earlier. The zombie is flung some twenty feet across the loading platform where it crashes into a glass display case featuring a poster for the upcoming "Spiderman 2". He then stomps on the zombie on the ground before him, crushing one of its legs into stringy greenish-gray paste. The zombie keeps thrashing for a moment, until Granite beats him into submission. [color=magenta](Attack roll 9+7=16, hit; save vs DC27, fail, out. Takedown attack roll 15+7=22, hit; save vs DC27, 1 hit and stunned. Following round...last zombie taken out.)[/color] Aside from the faint crackling of Jorgi's electric aura and the buzzing of the lights, it becomes eerily silent. Until a gunshot is heard reverberating down the tunnel from Fate's direction. ***** Lawrence assumes his spider swarm form and crawls into the tight shaft. After only a few feet, it is too dark to see by ordinary means. Some manner of sense that he still does not fully understand allows him to gain a perfect sense of his surroundings, however, so he is able to work his way carefully around the fungus material and down the shaft. On a couple occasions when he passes close to one of the spore pods, it shudders slightly. By moving more slowly, the pod relaxes. He deduces that they may be sensitive to nearby vibration or motion. The shaft empties after a hundred feet into a large, low-ceilinged room. It is congested with a mix of pipes, cables, and fungal tendrils running every direction. Avoiding spore pods, he follows a mass of tendrils, hoping to find where they are coming from. Through a warren of tight twists, a real challenge for an ordinary human to negotiate, Tarentula finds the tendrils coming up through a hole in the floor. The tendrils here are so dense that there is no way he can pass by, even in swarm form. Old concrete has even been crumbled away to accomodate the fungus. The ceiling in this room is more "normal"...about seven feet high rather than the four in the previous room. The floor is littered with rat droppings, dust, and roach carcasses. It's unlikely that anyone has been down here in years. At one end of the room a ladder leads up into a dark hole. Closer to the fungus is a door - with a stenciled "STATION 6" barely discernable under the grime. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Curtains#2 - It Came From Below!
Top