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Curtains#2 - It Came From Below!
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<blockquote data-quote="Rybaer" data-source="post: 2070594" data-attributes="member: 118"><p>Tarentula scurries back from the alligator, nimbly dodging its snapping claws. He hurries across the room toward the mound of sodium hydroxide. Just before reaching the pile, the swarm of spiders splits in half, veering to either side. The alligator, moving its immense bulk at a surprisingly quick run, is unable to slow completely and slides sideways into the pile. The powdery substance kicks up into a cloud that dusts the alligator but also encompases part of Tarentula's swarm. The alligator thrashes around in pain, growling and kicking up still more of the powerful base. <span style="color: magenta">(Alligator's attack roll 14, miss; Reflex save to avoid pile 8, fail; Fort save against NaOH 15, fail, injured) (Tarentula fort save vs NaOH roll 6+2=8, fail; 2 lethal wounds inflicted)</span></p><p></p><p>Jorgi takes up position to protect Fate, and just in time. One of the thick tendrils starts to swipe in his general direction and Jorgi zaps it with a powerful stroke of lightning. While the lightning doesn't outright destroy the tendril, it does blast a fair bit of tissue away and causes it to twitch erratically for a moment. <span style="color: magenta">(Attack roll 17+10=27, hit; Dmg save vs DC22, fail, takes 1 wound)</span></p><p></p><p>Fate digs deep and begins to cast a spell that stretches his abilities in new and unusual ways. He tries to extend a certain degree of immunity to his allies. The casting is complex and will take more time than a typical spell. <span style="color: magenta">(ooc - Adding two extras to a power with extra effort is technically against the rules. I'll let it slide in this instance, but will impose two levels of fatigue - one for each extra - and it will take two rounds to fully cast.)</span></p><p></p><p>Granite only is only vaguely aware of his companion's actions and still has yet to see the pile of sodium hydroxide. <span style="color: magenta">(Spot check roll 3+3=6, fail)</span> Dodging the tendrils, he throws another vicious punch at the fungal man - connecting solidly this time under the jaw. While the fungal man is tough, he is not especially heavy, and the force of the punch sends him far across the room where he smashes into one of the old sewer pipes and slides to the floor. <span style="color: magenta">(Attack roll 18+7-5=20, hit; dmg save vs DC 32, fail, 1 wound)</span></p><p></p><p>The fungal man shakes his head and rises, annoyed but not particularly injured by Granite's attack. He directs tendrils to again try to snare Granite...and again they fail to get a firm grip. <span style="color: magenta">(Snare attack roll 12, miss)</span></p><p></p><p>(ooc - Alligator's turn fits here, but was outlined above for ease of description.)</p></blockquote><p></p>
[QUOTE="Rybaer, post: 2070594, member: 118"] Tarentula scurries back from the alligator, nimbly dodging its snapping claws. He hurries across the room toward the mound of sodium hydroxide. Just before reaching the pile, the swarm of spiders splits in half, veering to either side. The alligator, moving its immense bulk at a surprisingly quick run, is unable to slow completely and slides sideways into the pile. The powdery substance kicks up into a cloud that dusts the alligator but also encompases part of Tarentula's swarm. The alligator thrashes around in pain, growling and kicking up still more of the powerful base. [color=magenta](Alligator's attack roll 14, miss; Reflex save to avoid pile 8, fail; Fort save against NaOH 15, fail, injured) (Tarentula fort save vs NaOH roll 6+2=8, fail; 2 lethal wounds inflicted)[/color] Jorgi takes up position to protect Fate, and just in time. One of the thick tendrils starts to swipe in his general direction and Jorgi zaps it with a powerful stroke of lightning. While the lightning doesn't outright destroy the tendril, it does blast a fair bit of tissue away and causes it to twitch erratically for a moment. [color=magenta](Attack roll 17+10=27, hit; Dmg save vs DC22, fail, takes 1 wound)[/color] Fate digs deep and begins to cast a spell that stretches his abilities in new and unusual ways. He tries to extend a certain degree of immunity to his allies. The casting is complex and will take more time than a typical spell. [color=magenta](ooc - Adding two extras to a power with extra effort is technically against the rules. I'll let it slide in this instance, but will impose two levels of fatigue - one for each extra - and it will take two rounds to fully cast.)[/color] Granite only is only vaguely aware of his companion's actions and still has yet to see the pile of sodium hydroxide. [color=magenta](Spot check roll 3+3=6, fail)[/color] Dodging the tendrils, he throws another vicious punch at the fungal man - connecting solidly this time under the jaw. While the fungal man is tough, he is not especially heavy, and the force of the punch sends him far across the room where he smashes into one of the old sewer pipes and slides to the floor. [color=magenta](Attack roll 18+7-5=20, hit; dmg save vs DC 32, fail, 1 wound)[/color] The fungal man shakes his head and rises, annoyed but not particularly injured by Granite's attack. He directs tendrils to again try to snare Granite...and again they fail to get a firm grip. [color=magenta](Snare attack roll 12, miss)[/color] (ooc - Alligator's turn fits here, but was outlined above for ease of description.) [/QUOTE]
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