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Curtains Ch.04 - Shell Games
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<blockquote data-quote="Rybaer" data-source="post: 3051540" data-attributes="member: 118"><p>ooc - Just a reminder that Fate cannot use Telepathy and Intangible at the same time...as mentioned as a suggestion earlier.</p><p></p><p>*****</p><p></p><p>With Soundtrack listening at the door, and trying to subtly enhance any sounds or conversation from the next room, Fate goes intangible. He passes through a wall into a service area. He guesses at where the room Lawrence described would turn to the left. Floating up so as to be less noticable, he pokes his head through the wall and into the diamond exchange's back room.</p><p></p><p>What he finds is a large room, almost entirely filled with a walk-in safe the size of a small bus. Several men appear to be using torches to cut through the heavy metal struts that support the safe's weight to the building's structure both above and below the safe. It looks like they've already cut through most of them, at least on this side of the safe.</p><p></p><p>What really catches Fate's eye, however, is what is stuck to the safe at each corner. Large slabs of a dark green waxy substance have been attached and each bears an arcane symbol imprinted in the mass. Fate, through his recent studies, recognizes the importance of the seals - they are part of a strong ritual magic spell, and each seal helps augment and target the spell. What spell, he can't be quite certain of yet.</p><p></p><p>Fate, as well as Soundtrack, hears a voice from behind the safe. "How much longer?" "Two minutes, tops." "Good. I expect the cops will try something foolish soon. I'd rather not have to hurt anyone."</p><p></p><p>(Note - if Fate were to move fully into the room, it's very likely he'd be seen by one of the men on the near side of the safe.)</p></blockquote><p></p>
[QUOTE="Rybaer, post: 3051540, member: 118"] ooc - Just a reminder that Fate cannot use Telepathy and Intangible at the same time...as mentioned as a suggestion earlier. ***** With Soundtrack listening at the door, and trying to subtly enhance any sounds or conversation from the next room, Fate goes intangible. He passes through a wall into a service area. He guesses at where the room Lawrence described would turn to the left. Floating up so as to be less noticable, he pokes his head through the wall and into the diamond exchange's back room. What he finds is a large room, almost entirely filled with a walk-in safe the size of a small bus. Several men appear to be using torches to cut through the heavy metal struts that support the safe's weight to the building's structure both above and below the safe. It looks like they've already cut through most of them, at least on this side of the safe. What really catches Fate's eye, however, is what is stuck to the safe at each corner. Large slabs of a dark green waxy substance have been attached and each bears an arcane symbol imprinted in the mass. Fate, through his recent studies, recognizes the importance of the seals - they are part of a strong ritual magic spell, and each seal helps augment and target the spell. What spell, he can't be quite certain of yet. Fate, as well as Soundtrack, hears a voice from behind the safe. "How much longer?" "Two minutes, tops." "Good. I expect the cops will try something foolish soon. I'd rather not have to hurt anyone." (Note - if Fate were to move fully into the room, it's very likely he'd be seen by one of the men on the near side of the safe.) [/QUOTE]
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