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Custom Adventures? (Inspired by the Underdark Thread)
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<blockquote data-quote="DarrenGMiller" data-source="post: 2613081" data-attributes="member: 23174"><p>Obviously, it would have to be more expensive than an off-the-shelf published adventure or campaign to make it worthwhile. I will use an example from work again:</p><p></p><p>If I wanted to use a marching show that was off-the-shelf commercially published, it would cost about $50 per song for four songs, plus about $200-$400 more for the drill (marching forms) and another $100 or so for the choreography. For a total of $500-$1000, I could have the complete package, unwrap it and start teaching it to the band. Unfortunately, I could arrive at a competition and watch the band that goes on the field before me perform the exact same show that I am about to perform. Now, if I play it better than they did, the judges are still looking at it twice (or more) and are getting sick of seeing/hearing it. It also may have parts too difficult or too easy for my students, or a song that is just poorly written or whatever.</p><p></p><p>For a custom written show just for my band, the music would cost about $2000 total (all four songs), plus about $4000 more for the drill and another $1500 for the choreography, plus another $400 to take care of securing rights to everything to avoid copyright infringement. Now, my show costs about $8000, but it is written specifically to showcase the abilities of my students and to hide their weaknesses. Nobody else will show up with the same show I am performing. For another $7000, I can have the company fly in instructors to do some of the teaching, along with all of the props and stuff to go along with it.</p><p></p><p>So, to make it profitable, the custom designers are charging about 10 times the cost of an off-the-shelf product. Obviously, the market in RPG's will not support this cost multiplier. However, the Paizo Shackled City Adventure Path sells for around $60. The WLD sells for about $100. If a team of writers were to start such an endeavor, they could produce a custom product for $100-$200 for an entire campaign, complete with all stats, maps, etc. If they each tackled a phase of the project, they could have it ready to play in a month or less. Since they are theoretically (once the company is established) working on a few of these at a time, along with some custom encounters, maps, and other smaller projects for other customers with lower prices, this could be workable, I think. Especially since all of the completed products would be available on the company's website as PDF's on an ongoing basis.</p><p></p><p>Thanks for the constructive criticism this has received. I don't have the means to start it, but it is fun to dream about.</p><p></p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2613081, member: 23174"] Obviously, it would have to be more expensive than an off-the-shelf published adventure or campaign to make it worthwhile. I will use an example from work again: If I wanted to use a marching show that was off-the-shelf commercially published, it would cost about $50 per song for four songs, plus about $200-$400 more for the drill (marching forms) and another $100 or so for the choreography. For a total of $500-$1000, I could have the complete package, unwrap it and start teaching it to the band. Unfortunately, I could arrive at a competition and watch the band that goes on the field before me perform the exact same show that I am about to perform. Now, if I play it better than they did, the judges are still looking at it twice (or more) and are getting sick of seeing/hearing it. It also may have parts too difficult or too easy for my students, or a song that is just poorly written or whatever. For a custom written show just for my band, the music would cost about $2000 total (all four songs), plus about $4000 more for the drill and another $1500 for the choreography, plus another $400 to take care of securing rights to everything to avoid copyright infringement. Now, my show costs about $8000, but it is written specifically to showcase the abilities of my students and to hide their weaknesses. Nobody else will show up with the same show I am performing. For another $7000, I can have the company fly in instructors to do some of the teaching, along with all of the props and stuff to go along with it. So, to make it profitable, the custom designers are charging about 10 times the cost of an off-the-shelf product. Obviously, the market in RPG's will not support this cost multiplier. However, the Paizo Shackled City Adventure Path sells for around $60. The WLD sells for about $100. If a team of writers were to start such an endeavor, they could produce a custom product for $100-$200 for an entire campaign, complete with all stats, maps, etc. If they each tackled a phase of the project, they could have it ready to play in a month or less. Since they are theoretically (once the company is established) working on a few of these at a time, along with some custom encounters, maps, and other smaller projects for other customers with lower prices, this could be workable, I think. Especially since all of the completed products would be available on the company's website as PDF's on an ongoing basis. Thanks for the constructive criticism this has received. I don't have the means to start it, but it is fun to dream about. DM [/QUOTE]
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