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Custom and Technomantic Weapons for a Steampunk Setting
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<blockquote data-quote="Satyrn" data-source="post: 7539364" data-attributes="member: 6801204"><p>You rang?</p><p></p><p>My solution was to stay 5e simple, so I used the crossbow stats.</p><p></p><p>The sniper rifle is the heavy crossbow, with increased ranged.</p><p></p><p>The rifle is the standard crossbow with the DMG's reload (10) property and a reduced range (so the sniper rifle stands out art long range)</p><p></p><p>The pistol is the hand crossbow with reload (5) and probably a reduced range.</p><p></p><p>The shotgun is the standard crossbow with reload (5) and drastically reduced range and any one of the various "scatter" properties you might find in homebrew and 3rd party supplements (I couldn't settle on one, so I'm using them all)</p><p></p><p>There wasn't enough design space left to bother differentiating between pistols and revolvers, or to include smgs. And it felt complete to me.</p><p></p><p>The big thing, for the Borderlands feel, was adding a special property to the gun based on the legendary dwarven smith who made it. Jacobs guns do more damage, Maliwans do elemental damage, Tediore (clearly a gnome) guns are an unlimited supply of grenades, so long as you actually have ammo to load into it.</p><p></p><p>So, only 4 guns added to the weapon table, with theoretically infinite variety by adding a special ability.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7539364, member: 6801204"] You rang? My solution was to stay 5e simple, so I used the crossbow stats. The sniper rifle is the heavy crossbow, with increased ranged. The rifle is the standard crossbow with the DMG's reload (10) property and a reduced range (so the sniper rifle stands out art long range) The pistol is the hand crossbow with reload (5) and probably a reduced range. The shotgun is the standard crossbow with reload (5) and drastically reduced range and any one of the various "scatter" properties you might find in homebrew and 3rd party supplements (I couldn't settle on one, so I'm using them all) There wasn't enough design space left to bother differentiating between pistols and revolvers, or to include smgs. And it felt complete to me. The big thing, for the Borderlands feel, was adding a special property to the gun based on the legendary dwarven smith who made it. Jacobs guns do more damage, Maliwans do elemental damage, Tediore (clearly a gnome) guns are an unlimited supply of grenades, so long as you actually have ammo to load into it. So, only 4 guns added to the weapon table, with theoretically infinite variety by adding a special ability. [/QUOTE]
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