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<blockquote data-quote="OchreJelly" data-source="post: 4206723" data-attributes="member: 62056"><p>I appreciate the feedback. I’ll throw in the standard disclaimer that I’m only going off the preview material so I don’t have all the answers. </p><p></p><p>Actually I did put in a method for “detecting the conversation trap” and that was with Insight. I agree that players shouldn't be punished without some means of detecting the trap. The idea is the giants are laughing and having a good time watching the acrobat, but the insightful character is paying closer attention and maybe overhears one say something like, “this man is funny we should keep him”, or maybe his gut feeling tells him that something is wrong with their behavior. Maybe it should be perception, that’s probably more accurate. As a DM I would probably allow a free check with it.</p><p></p><p>In this case the auto failure is simply that they were <em>too good</em> at acrobatics (whether or not they actually succeeded). The giants want a plaything and the acrobat fits the bill. The PCs could even turn this failure into a success by “offering” their acrobat to the giants, who later sneaks out of their camp and gives the PCs important intelligence on the giants’ camp.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4206723, member: 62056"] I appreciate the feedback. I’ll throw in the standard disclaimer that I’m only going off the preview material so I don’t have all the answers. Actually I did put in a method for “detecting the conversation trap” and that was with Insight. I agree that players shouldn't be punished without some means of detecting the trap. The idea is the giants are laughing and having a good time watching the acrobat, but the insightful character is paying closer attention and maybe overhears one say something like, “this man is funny we should keep him”, or maybe his gut feeling tells him that something is wrong with their behavior. Maybe it should be perception, that’s probably more accurate. As a DM I would probably allow a free check with it. In this case the auto failure is simply that they were [I]too good[/I] at acrobatics (whether or not they actually succeeded). The giants want a plaything and the acrobat fits the bill. The PCs could even turn this failure into a success by “offering” their acrobat to the giants, who later sneaks out of their camp and gives the PCs important intelligence on the giants’ camp. [/QUOTE]
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