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Custom Challenges: Lets build some
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<blockquote data-quote="baberg" data-source="post: 4206728" data-attributes="member: 61654"><p>Remember, we were only given a few paragraphs of the Skill Challenges chapter, so it's entirely possible the rest of the chapter deals with these things. I know that I will be doing things similarly to you where there are no "auto-fail" abilities, but if the PC who's trying to use the ability can't give me a good reason it's going to take a natural 20 for it to work. Remember the 4e motto, "Yes you can".</p><p></p><p>I see Skill Challenges as a formalized Roleplaying Encounter. It forces the PCs to use the skills their character knows in creative ways in order to influence the plot of the story (while staying in character) which to me is just what roleplaying is.</p><p></p><p>Of course, if WotC had named them "Roleplaying Encounters" the boards would be up in arms, "4E HAS NO ROLEPLAYING OUTSIDE THESE ENCOUNTERS!!!!!!1" and there would be anarchy.</p></blockquote><p></p>
[QUOTE="baberg, post: 4206728, member: 61654"] Remember, we were only given a few paragraphs of the Skill Challenges chapter, so it's entirely possible the rest of the chapter deals with these things. I know that I will be doing things similarly to you where there are no "auto-fail" abilities, but if the PC who's trying to use the ability can't give me a good reason it's going to take a natural 20 for it to work. Remember the 4e motto, "Yes you can". I see Skill Challenges as a formalized Roleplaying Encounter. It forces the PCs to use the skills their character knows in creative ways in order to influence the plot of the story (while staying in character) which to me is just what roleplaying is. Of course, if WotC had named them "Roleplaying Encounters" the boards would be up in arms, "4E HAS NO ROLEPLAYING OUTSIDE THESE ENCOUNTERS!!!!!!1" and there would be anarchy. [/QUOTE]
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