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<blockquote data-quote="ltbaxter" data-source="post: 4206879" data-attributes="member: 60472"><p>Thanks for the feedback. Some good points here.</p><p></p><p></p><p></p><p>Excellent idea. </p><p></p><p>My initial reaction was that if traps about, players better get used to leading off an encounter with Insight, similar to how now 'search for traps' starts off potential trap encounters. Any skill that's a "must do first" takes away a bit. Then again, isn't it almost always a good idea to pause for a minute in a new and challenging situation and taking time to observe and think?</p><p></p><p></p><p></p><p>This encounter sounds like you're running in to a rival gang on their turf. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>True. If it were meant to allow every character to always have an excellent shot, it really waters down the skill. To that point, being explicit in how another character can use a skill to aid another is good. I love the Athletics to "climb a wall and see further" example for History.</p><p></p><p></p><p></p><p>Agreed - and important to remember. I very much enjoy it, but have friends in the group that get flustered in a few seconds and ask "please, can I just make a roll?"</p></blockquote><p></p>
[QUOTE="ltbaxter, post: 4206879, member: 60472"] Thanks for the feedback. Some good points here. Excellent idea. My initial reaction was that if traps about, players better get used to leading off an encounter with Insight, similar to how now 'search for traps' starts off potential trap encounters. Any skill that's a "must do first" takes away a bit. Then again, isn't it almost always a good idea to pause for a minute in a new and challenging situation and taking time to observe and think? This encounter sounds like you're running in to a rival gang on their turf. ;) True. If it were meant to allow every character to always have an excellent shot, it really waters down the skill. To that point, being explicit in how another character can use a skill to aid another is good. I love the Athletics to "climb a wall and see further" example for History. Agreed - and important to remember. I very much enjoy it, but have friends in the group that get flustered in a few seconds and ask "please, can I just make a roll?" [/QUOTE]
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