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<blockquote data-quote="gamerprinter" data-source="post: 5859671" data-attributes="member: 50895"><p>I'm having a blast designing alternate classes, class archetypes, new traits, new feats, new spells, new equipment, for homebrews, and for my <strong><a href="http://rpg.drivethrustuff.com/index.php?cPath=4448_6626" target="_blank">Kaidan: a Japanese Ghost Story</a></strong> setting for PFRPG.</p><p> </p><p>I use the CRB, APG, UM, UC and GMG, and my own ideas as well as the experience I've gained working with Rite Publishing, Jonathan McAnulty, Will Cardill, Trevor H Gulliver in the creation of my Kaidan setting for publication - I've learned a lot from these people.</p><p> </p><p>I don't think Pathfinder needs some kind of add-on system to do this. The basic game is made to be customizeable and I've been creating custom classes since PF first came out. I find it easier to design new classes and class mechanics than even 3.5 - Pathfinder is better for customization.</p><p> </p><p>First I started playing with archetypes with Ranger which seemed an easily customized class. Afterward I've since tried to build archetypes for every single class - even one's I didn't care to run in the beginning, now I've touched upon every single class. I've become fans of classes I never were in the beginning with the values of customization.</p><p> </p><p>I don't need an add-on system, the existing system works fine right now.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5859671, member: 50895"] I'm having a blast designing alternate classes, class archetypes, new traits, new feats, new spells, new equipment, for homebrews, and for my [B][URL="http://rpg.drivethrustuff.com/index.php?cPath=4448_6626"]Kaidan: a Japanese Ghost Story[/URL][/B] setting for PFRPG. I use the CRB, APG, UM, UC and GMG, and my own ideas as well as the experience I've gained working with Rite Publishing, Jonathan McAnulty, Will Cardill, Trevor H Gulliver in the creation of my Kaidan setting for publication - I've learned a lot from these people. I don't think Pathfinder needs some kind of add-on system to do this. The basic game is made to be customizeable and I've been creating custom classes since PF first came out. I find it easier to design new classes and class mechanics than even 3.5 - Pathfinder is better for customization. First I started playing with archetypes with Ranger which seemed an easily customized class. Afterward I've since tried to build archetypes for every single class - even one's I didn't care to run in the beginning, now I've touched upon every single class. I've become fans of classes I never were in the beginning with the values of customization. I don't need an add-on system, the existing system works fine right now. [/QUOTE]
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