Tav_Behemoth
First Post
In a thread about the Adventurer Conqueror King System, Piratecat suggested that Legacy would be a good place to post about the Kickstarter for the Player's Companion, ACKS' first supplement.
Orion at The Moldy Vale is willing to take the blame for telling you to check this out (in language not safe for Eric's grandma):
Reviews of ACKS are compiled here if you want a second opinion.
So the Player's Companion has new classes for ACKS, which is exciting if you're into that, and potentially useful if you're playing an OSR game since it'd be super easy to convert to Labyrinth Lord or Basic Fantasy and only slightly less so to anything that resembles the TSR era.
The thing that is maybe most interesting to the widest range of folks are the guidelines for creating your own character classes, following in the footsteps of Paul Crabaugh's "Customizing Classes" from Dragon #109. My son made himself a fighter-thief-magicuser kind of class with an early playtest draft, and it made him as happy to be sneaky and stabby and spelly all at once as it did me to think 'yes that's well balanced, I'd let that in my game'.
Orion at The Moldy Vale is willing to take the blame for telling you to check this out (in language not safe for Eric's grandma):
If you like the quality of the Adventurer Conqueror King System book that has just been released (and it's a great work, why aren't you buying it right now), and you read The Mule Abides, and you know these guys can write good stuff, just put your f'ing money down now and get the bennies of being in on the ground floor.
Reviews of ACKS are compiled here if you want a second opinion.
So the Player's Companion has new classes for ACKS, which is exciting if you're into that, and potentially useful if you're playing an OSR game since it'd be super easy to convert to Labyrinth Lord or Basic Fantasy and only slightly less so to anything that resembles the TSR era.
The thing that is maybe most interesting to the widest range of folks are the guidelines for creating your own character classes, following in the footsteps of Paul Crabaugh's "Customizing Classes" from Dragon #109. My son made himself a fighter-thief-magicuser kind of class with an early playtest draft, and it made him as happy to be sneaky and stabby and spelly all at once as it did me to think 'yes that's well balanced, I'd let that in my game'.