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General Tabletop Discussion
Character Builds & Optimization
Custom Class Feat selection. Gunner/Primary Healer Build
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<blockquote data-quote="Bhale" data-source="post: 5560768" data-attributes="member: 6676509"><p>So the campaign is taking place in a desert setting and my character is a wandering salesman to the indigenous people. I also tinker with new tech.</p><p>Here is the class details.</p><p></p><p></p><p>DESERT TECH PRIEST ROLLS 15-13-15-16-16-11 </p><p>Medium BAB progression and full spells per day as Druid. </p><p>Special </p><p>LVL1</p><p>Favored Enemy 1 </p><p>Robot Companion </p><p>Disable trap, AC Bonus</p><p>LVL2</p><p>Woodland Stride </p><p>LVL3 </p><p>Trackless Step</p><p>LVL4 </p><p>Magic Arms and Armor</p><p>LVL5 </p><p>AC Bonus +1,Track, Favored Enemy 2</p><p>LVL6</p><p>Fast Movement </p><p>LVL7</p><p>LVL8</p><p>Swift Tracker</p><p>LVL9</p><p>Venom Immunity </p><p>LVL10</p><p>AC Bonus +2, Favored Enemy </p><p>LVL11</p><p>LVL12</p><p>LVL13 </p><p>Camouflage </p><p>LVL14</p><p>Heat Endurance(Or Improved) </p><p>LVL15</p><p>AC Bonus +3,Favored Enemy 4 </p><p>LVL16</p><p>LVL17</p><p>LVL18</p><p>LVL19</p><p>LVL20 </p><p>AC Bonus +4, Favored Enemy 5</p><p></p><p>Hit Die: d8</p><p>Class Skills: Appraise, Bluff, Concentratiom, Craft, Dipolmacy, Disable Device, Handle Animal, Heal, Knowledge (nature), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim</p><p>Weapon and Armor Proficiency:club, dagger, dart, quarterstaff, short spear, longbows, crossbow and light gun. Not proficient with any armor or shields.</p><p></p><p>Spell List is modified down to remove all summoning(except shambling mound) and animal and plant based spells.</p><p></p><p>I've been struggling with a build that is awesome at shooting and can heal and buff well enough. Hopefully the concept can scale well.</p><p></p><p>Feat selection is where im running into problems and I would love some suggestions. Here are a few feats im considering.</p><p></p><p>Heat Resistance </p><p>Point Blank Shot </p><p>Precise Shot</p><p>Rapid Shot </p><p>Extend Spell</p><p>Persistant Spell </p><p>zen archery</p><p>Strike FavoredE</p><p>augment healing </p><p>Shared Enemy </p><p>Sculpt Spell</p><p>slayer of</p><p>Farshot </p><p>sudden maximize Spell</p><p>Twin Spell</p><p></p><p>The Dm would like me to take heat resistance but I am undecided. It should also be noted that the DM isnt holding me to the strick subclass selection of Favoured Enemy. </p><p>Im starving for feats and its making the selection tricky. Would love your input. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Bhale, post: 5560768, member: 6676509"] So the campaign is taking place in a desert setting and my character is a wandering salesman to the indigenous people. I also tinker with new tech. Here is the class details. DESERT TECH PRIEST ROLLS 15-13-15-16-16-11 Medium BAB progression and full spells per day as Druid. Special LVL1 Favored Enemy 1 Robot Companion Disable trap, AC Bonus LVL2 Woodland Stride LVL3 Trackless Step LVL4 Magic Arms and Armor LVL5 AC Bonus +1,Track, Favored Enemy 2 LVL6 Fast Movement LVL7 LVL8 Swift Tracker LVL9 Venom Immunity LVL10 AC Bonus +2, Favored Enemy LVL11 LVL12 LVL13 Camouflage LVL14 Heat Endurance(Or Improved) LVL15 AC Bonus +3,Favored Enemy 4 LVL16 LVL17 LVL18 LVL19 LVL20 AC Bonus +4, Favored Enemy 5 Hit Die: d8 Class Skills: Appraise, Bluff, Concentratiom, Craft, Dipolmacy, Disable Device, Handle Animal, Heal, Knowledge (nature), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim Weapon and Armor Proficiency:club, dagger, dart, quarterstaff, short spear, longbows, crossbow and light gun. Not proficient with any armor or shields. Spell List is modified down to remove all summoning(except shambling mound) and animal and plant based spells. I've been struggling with a build that is awesome at shooting and can heal and buff well enough. Hopefully the concept can scale well. Feat selection is where im running into problems and I would love some suggestions. Here are a few feats im considering. Heat Resistance Point Blank Shot Precise Shot Rapid Shot Extend Spell Persistant Spell zen archery Strike FavoredE augment healing Shared Enemy Sculpt Spell slayer of Farshot sudden maximize Spell Twin Spell The Dm would like me to take heat resistance but I am undecided. It should also be noted that the DM isnt holding me to the strick subclass selection of Favoured Enemy. Im starving for feats and its making the selection tricky. Would love your input. :D [/QUOTE]
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