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General Tabletop Discussion
*Pathfinder & Starfinder
Custom Class: Priest
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<blockquote data-quote="AbeTheGnome" data-source="post: 3309713" data-attributes="member: 47933"><p>I started to wonder why all clerics had access to the same spell list, when it doesn't make sense for certain gods to grant access to spells that are either completey unrelated to, or contrary to, their portfolio. I came up with this idea: </p><p></p><p>The new class, called "Priest" would give the same Hit Dice, BAB, and Saves as the Cleric class. Turn Undead becomes the domain power for the Good domain, Rebuke Undead for the Evil domain. The only spells that would be available to Priests are domain spells granted by their gods. They would be spontaneous casters (I use a spell point system, anyway). Each time a Cleric would gain access to a new spell level, a Priest would gain access to all domain spells of that level. </p><p></p><p>Greater gods would grant 4 domains: 4 powers, and 4 spells per level. Intermediate gods would grant 3 domains: 3 and 3. Lesser gods would grant 2: 2 and 2. Demigods would grant 1: 1 and 1. The only part of this scheme I haven't worked out yet is "Where do orisons fit in?"</p><p></p><p>Now, I know people will say, "But this decreases the versatility of the Cleric class, thereby making it underpowered." I agree with the first part of the statement, but not the second. I think the Cleric (and the Druid) are overpowered as-is. I mean, look at the wizard, another full-caster class: they get lower Hit Die, poor BAB, and one good save. A little less versatility may bring them down to the level of the other classes.</p><p></p><p>I'm also thinking about making Druids into specialized priests, making Wild Shape into a domain power of the Animal domain, and elemental shape a Domain power of the elemental domains. I haven't got that conversion quite worked out yet; it's a bit trickier.</p></blockquote><p></p>
[QUOTE="AbeTheGnome, post: 3309713, member: 47933"] I started to wonder why all clerics had access to the same spell list, when it doesn't make sense for certain gods to grant access to spells that are either completey unrelated to, or contrary to, their portfolio. I came up with this idea: The new class, called "Priest" would give the same Hit Dice, BAB, and Saves as the Cleric class. Turn Undead becomes the domain power for the Good domain, Rebuke Undead for the Evil domain. The only spells that would be available to Priests are domain spells granted by their gods. They would be spontaneous casters (I use a spell point system, anyway). Each time a Cleric would gain access to a new spell level, a Priest would gain access to all domain spells of that level. Greater gods would grant 4 domains: 4 powers, and 4 spells per level. Intermediate gods would grant 3 domains: 3 and 3. Lesser gods would grant 2: 2 and 2. Demigods would grant 1: 1 and 1. The only part of this scheme I haven't worked out yet is "Where do orisons fit in?" Now, I know people will say, "But this decreases the versatility of the Cleric class, thereby making it underpowered." I agree with the first part of the statement, but not the second. I think the Cleric (and the Druid) are overpowered as-is. I mean, look at the wizard, another full-caster class: they get lower Hit Die, poor BAB, and one good save. A little less versatility may bring them down to the level of the other classes. I'm also thinking about making Druids into specialized priests, making Wild Shape into a domain power of the Animal domain, and elemental shape a Domain power of the elemental domains. I haven't got that conversion quite worked out yet; it's a bit trickier. [/QUOTE]
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