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<blockquote data-quote="AndrewRogue" data-source="post: 4170008" data-attributes="member: 60448"><p>I'll take a moment to briefly state that, given the current nature of 4th (and the way Bleach functions), you would be a lot better off statting the Zanpaktou up as a magical weapon and then letting him take a normal class.</p><p></p><p>Failing that, I'd make the class with two focuses (Soul Slayer or Kidou) and keep a number of paced abilities to support both combat styles. A huge chunk of the combat in Bleach revolves around release based attacks (which, really, is where all the series' flavor comes from anyway) and occasional kidou attacks.</p><p></p><p>Edit: Generally speaking, its also worth saying that I do agree that, out of everything, statting out classes at this juncture, beyond rough skeletons, is an endeavor in futility. We barely have enough to plot out level one balance, let along an entire basic structure.</p><p></p><p>But, those idle thoughts aside, let's take a look.</p><p></p><p></p><p></p><p>I'd idly disagree with Soul Reapers being broadly defined as Defenders. There's cases for all the roles, but I think most of them seem more like Strikers in the end. Still, your call there.</p><p></p><p>Power Source should probably be simplified, but, unless this has some notable mechanical influence, who really cares.</p><p></p><p>I would argue that Charisma is probably more important than Intelligence from a sheer flavor prespective. Bleach, after all, is all about RESOLVE. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Armor training is fitting, but illustrates the core problem of the concept of them serving as Defenders. From my understanding of things at this point, this means they'll end up as really laggy in AC, making them a bit ineffective at the role.</p><p></p><p>From a sheer balance presepective, I'd give them proficiency in a number of weapon types, and then make a class ability that distinguishes the Zanpaktou.</p><p></p><p>Bonus to defense seems fine, though.</p><p></p><p></p><p></p><p>Looks right.</p><p></p><p></p><p></p><p>You should probably give them access to more skills. Having actual choices is always a good thing. I know there should be a few more that would be fitting for Soul Reapers. Acrobatics, at least, comes to mind.</p><p></p><p>--Break--</p><p></p><p>I'll continue on this a little bit later.</p></blockquote><p></p>
[QUOTE="AndrewRogue, post: 4170008, member: 60448"] I'll take a moment to briefly state that, given the current nature of 4th (and the way Bleach functions), you would be a lot better off statting the Zanpaktou up as a magical weapon and then letting him take a normal class. Failing that, I'd make the class with two focuses (Soul Slayer or Kidou) and keep a number of paced abilities to support both combat styles. A huge chunk of the combat in Bleach revolves around release based attacks (which, really, is where all the series' flavor comes from anyway) and occasional kidou attacks. Edit: Generally speaking, its also worth saying that I do agree that, out of everything, statting out classes at this juncture, beyond rough skeletons, is an endeavor in futility. We barely have enough to plot out level one balance, let along an entire basic structure. But, those idle thoughts aside, let's take a look. I'd idly disagree with Soul Reapers being broadly defined as Defenders. There's cases for all the roles, but I think most of them seem more like Strikers in the end. Still, your call there. Power Source should probably be simplified, but, unless this has some notable mechanical influence, who really cares. I would argue that Charisma is probably more important than Intelligence from a sheer flavor prespective. Bleach, after all, is all about RESOLVE. :p Armor training is fitting, but illustrates the core problem of the concept of them serving as Defenders. From my understanding of things at this point, this means they'll end up as really laggy in AC, making them a bit ineffective at the role. From a sheer balance presepective, I'd give them proficiency in a number of weapon types, and then make a class ability that distinguishes the Zanpaktou. Bonus to defense seems fine, though. Looks right. You should probably give them access to more skills. Having actual choices is always a good thing. I know there should be a few more that would be fitting for Soul Reapers. Acrobatics, at least, comes to mind. --Break-- I'll continue on this a little bit later. [/QUOTE]
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