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<blockquote data-quote="chuckyp" data-source="post: 6953787" data-attributes="member: 6865886"><p>Hi, </p><p>I'm running a home game and have been able to pull what I need from the MM but have to design a couple of custom monsters that can't use a re-skinned monster from the book and I'm concerned about properly balancing them. I've tried the DMG creature creator section and the results always seem to be off from the book's standards. So I figured I'd throw this out there. The party is Lvl 6 (Cleric, Paladin, Fighter, Sorcerer) and I was planning on throwing four or five of these guys (evil doctor types) at them during an encounter. Does this seem level appropriate? I'm a little worried about the paralysis possibly being too strong since that means auto crits that even with low damage weapons can add up fast so I tried to balance it with limited uses. So I submit to the wisdom of the forum. Your thoughts?</p><p></p><p><strong>Surgeon</strong></p><p>AC 14 (no armor)</p><p>HP 45</p><p>Speed 30 </p><p></p><p>STR 12</p><p>DEX 18</p><p>CON 13</p><p>INT 14</p><p>WIS 15</p><p>CHA 11</p><p>Saving Throws: Dex +7, Wis +5</p><p>Skills: Investigation +5, Medicine +5, Perception +5 </p><p>Senses: Darkvision, Passive Perception 15</p><p></p><p><strong>Actions:</strong></p><p><strong></strong><em><strong>Multiattack.</strong> The Surgeon makes three melee attacks using any combination of its syringes and its implement (scalpel/dagger) or (bonesaw/scimitar)</em></p><p> </p><p><strong><em>Syringe- anesthetic (poison).</em></strong> <em>Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage and (2d6+2) poison damage. The target must succeed on a DC 10 (+2 for each previously successful injection, i.e. 10, 12, 14, etc.) Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. </em></p><p> </p><p><em>The Surgeon may make four Syringe attacks before having to refill its vials, which takes one action and requires it to be adjacent to a well capable of dispensing the poison. </em></p><p> </p><p><strong><em>Scalpel (dagger). </em></strong><em>Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage.</em></p><p> </p><p><em>Bonesa<strong>w (scimitar).</strong> </em><em>Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage.</em></p></blockquote><p></p>
[QUOTE="chuckyp, post: 6953787, member: 6865886"] Hi, I'm running a home game and have been able to pull what I need from the MM but have to design a couple of custom monsters that can't use a re-skinned monster from the book and I'm concerned about properly balancing them. I've tried the DMG creature creator section and the results always seem to be off from the book's standards. So I figured I'd throw this out there. The party is Lvl 6 (Cleric, Paladin, Fighter, Sorcerer) and I was planning on throwing four or five of these guys (evil doctor types) at them during an encounter. Does this seem level appropriate? I'm a little worried about the paralysis possibly being too strong since that means auto crits that even with low damage weapons can add up fast so I tried to balance it with limited uses. So I submit to the wisdom of the forum. Your thoughts? [B]Surgeon[/B] AC 14 (no armor) HP 45 Speed 30 STR 12 DEX 18 CON 13 INT 14 WIS 15 CHA 11 Saving Throws: Dex +7, Wis +5 Skills: Investigation +5, Medicine +5, Perception +5 Senses: Darkvision, Passive Perception 15 [B]Actions: [/B][I][B]Multiattack.[/B] The Surgeon makes three melee attacks using any combination of its syringes and its implement (scalpel/dagger) or (bonesaw/scimitar)[/I] [B][I]Syringe- anesthetic (poison).[/I][/B] [I]Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage and (2d6+2) poison damage. The target must succeed on a DC 10 (+2 for each previously successful injection, i.e. 10, 12, 14, etc.) Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [/I] [I]The Surgeon may make four Syringe attacks before having to refill its vials, which takes one action and requires it to be adjacent to a well capable of dispensing the poison. [/I] [B][I]Scalpel (dagger). [/I][/B][I]Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage.[/I] [I]Bonesa[B]w (scimitar).[/B] [/I][I]Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage.[/I] [/QUOTE]
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