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<blockquote data-quote="Mesh Hong" data-source="post: 5192246" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">This is a rapid acting disease I used in the first encounter of a chain of 5 encounters I knew the group would be facing without rest, (i.e. they had 4 encounters after infection).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I don’t tend to use diseases that often, as they usually end up being trivial. In this case I wanted to try and make a disease that had a better chance of making an impact on the game by acting on its targets much quicker.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skin Rot</span></strong><span style="font-family: 'Verdana'"> (level 21 rapid acting disease)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Identify with a heal DC20 or a Religion DC30 as a fast acting necrotic disease</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Infected either make an endurance check <strong>or</strong> receive a heal check by ally at the end of each encounter after the initial infection. Note each PC may only make one heal check at the end of an encounter.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Worsen DC 22 or less</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Maintain DC 23 to 26</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Improve DC 27 or more</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">-2</span></strong><span style="font-family: 'Verdana'"> Target is cured</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">-1</span></strong><span style="font-family: 'Verdana'"> Feel sickly, skin feels better; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Total healing surge -1</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initial</span></strong><span style="font-family: 'Verdana'"> Feel sickly, skin is tender to the touch; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Total healing surge -1, take a -1 penalty to Fortitude defence</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">+1</span></strong><span style="font-family: 'Verdana'"> Feel ill, flesh starts to sag and lose its elasticity; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Total healing surge -2, take a -2 penalty to Fortitude defence, take a -1 penalty to speed</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">+2</span></strong><span style="font-family: 'Verdana'"> Feel very ill, flesh sags and peels away easily; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Total healing surge -3, -3 penalty to fortitude defence, -2 penalty to speed, gain only half benefit when regaining HPs</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5192246, member: 73463"] [FONT=Verdana][COLOR=white]This is a rapid acting disease I used in the first encounter of a chain of 5 encounters I knew the group would be facing without rest, (i.e. they had 4 encounters after infection).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I don’t tend to use diseases that often, as they usually end up being trivial. In this case I wanted to try and make a disease that had a better chance of making an impact on the game by acting on its targets much quicker.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Skin Rot[/FONT][/B][FONT=Verdana] (level 21 rapid acting disease)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Identify with a heal DC20 or a Religion DC30 as a fast acting necrotic disease[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Infected either make an endurance check [B]or[/B] receive a heal check by ally at the end of each encounter after the initial infection. Note each PC may only make one heal check at the end of an encounter.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Worsen DC 22 or less[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Maintain DC 23 to 26[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Improve DC 27 or more[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]-2[/FONT][/B][FONT=Verdana] Target is cured[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]-1[/FONT][/B][FONT=Verdana] Feel sickly, skin feels better; [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Total healing surge -1[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initial[/FONT][/B][FONT=Verdana] Feel sickly, skin is tender to the touch; [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Total healing surge -1, take a -1 penalty to Fortitude defence[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]+1[/FONT][/B][FONT=Verdana] Feel ill, flesh starts to sag and lose its elasticity; [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Total healing surge -2, take a -2 penalty to Fortitude defence, take a -1 penalty to speed[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]+2[/FONT][/B][FONT=Verdana] Feel very ill, flesh sags and peels away easily; [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Total healing surge -3, -3 penalty to fortitude defence, -2 penalty to speed, gain only half benefit when regaining HPs[/COLOR][/FONT] [/QUOTE]
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