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<blockquote data-quote="MonsterEnvy" data-source="post: 7638412" data-attributes="member: 6706188"><p>For the final boss in a campaign, I decided I wanted it to be like a big multi stage RPG boss fight with quite a few parts to it. Wanted to also get some feedback on the design and how it's presented. </p><p></p><p>The villain of the game is Holloway the lich and he has spent a good chunk of the game making the players hate him and his minions. They have defeated him once before, but it was only a temporary victory due to his phylactery. The final battle against him is of course going to be more climatic. Namely because he has gained access to to a powerful divinely created construct called the Engine of Destruction. </p><p></p><p><strong>Holloway Phase 1: Holloway the Lich.</strong></p><p><strong></strong></p><p>Holloway starts off as a pretty standard lich, his main difference is having a tiny bit more hp, and his staff of meteors which he uses to pelt the party with Minute Meteors and if he gets desperate a Meteor Swarm. </p><p></p><p><img src="https://i.imgur.com/h9pUFJf.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Holloway Phase 2: Holloway the Engine of Destruction </strong></p><p><strong></strong></p><p>After his defeat like normal his soul goes to his phylactery, however he has planted it inside the core of the Engine of Destruction, along with the special rituals he has cast in advance his destruction allows his soul to enter the Engine and control it. The Engine being a massive golemish constructs with stupidly powerful abilities. This phase serves as the meat of the boss fight. It consists of the Main Engine and it's two arms. Needing to be defeated before it fully activates and starts destroying everything. </p><p></p><p>[ATTACH]107638[/ATTACH]</p><p></p><p>[ATTACH]107639[/ATTACH]</p><p></p><p>There are also two pillars in the Room that supply energy to the Engine, each healing it for 50 HP. So those pillars need to be destroyed. </p><p></p><p><strong>Holloway Phase 3: Holloway Possesed Core. </strong></p><p><strong></strong></p><p><strong></strong>The final phase is just to see if they can destroy Holloway and the core. A Clockwork Orb with a spectral Skeleton face and two spectral clawed arms sticking out of it. It's weaker then the previous forms, but the players should be running on fumes at this point. </p><p></p><p>[ATTACH]107640[/ATTACH]</p><p></p><p>Destroying Holloway Core destroys the Engine and Holloways's Phylactery ending his thread once and for all.</p><p></p><p>Any additional Ideas or feedback?</p></blockquote><p></p>
[QUOTE="MonsterEnvy, post: 7638412, member: 6706188"] For the final boss in a campaign, I decided I wanted it to be like a big multi stage RPG boss fight with quite a few parts to it. Wanted to also get some feedback on the design and how it's presented. The villain of the game is Holloway the lich and he has spent a good chunk of the game making the players hate him and his minions. They have defeated him once before, but it was only a temporary victory due to his phylactery. The final battle against him is of course going to be more climatic. Namely because he has gained access to to a powerful divinely created construct called the Engine of Destruction. [B]Holloway Phase 1: Holloway the Lich. [/B] Holloway starts off as a pretty standard lich, his main difference is having a tiny bit more hp, and his staff of meteors which he uses to pelt the party with Minute Meteors and if he gets desperate a Meteor Swarm. [IMG]https://i.imgur.com/h9pUFJf.png[/IMG] [B]Holloway Phase 2: Holloway the Engine of Destruction [/B] After his defeat like normal his soul goes to his phylactery, however he has planted it inside the core of the Engine of Destruction, along with the special rituals he has cast in advance his destruction allows his soul to enter the Engine and control it. The Engine being a massive golemish constructs with stupidly powerful abilities. This phase serves as the meat of the boss fight. It consists of the Main Engine and it's two arms. Needing to be defeated before it fully activates and starts destroying everything. [ATTACH=CONFIG]107638._xfImport[/ATTACH] [ATTACH=CONFIG]107639._xfImport[/ATTACH] There are also two pillars in the Room that supply energy to the Engine, each healing it for 50 HP. So those pillars need to be destroyed. [B]Holloway Phase 3: Holloway Possesed Core. [/B]The final phase is just to see if they can destroy Holloway and the core. A Clockwork Orb with a spectral Skeleton face and two spectral clawed arms sticking out of it. It's weaker then the previous forms, but the players should be running on fumes at this point. [ATTACH=CONFIG]107640._xfImport[/ATTACH] Destroying Holloway Core destroys the Engine and Holloways's Phylactery ending his thread once and for all. Any additional Ideas or feedback? [/QUOTE]
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