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<blockquote data-quote="jamesmanhattan" data-source="post: 6230901" data-attributes="member: 75838"><p><span style="color: #000000"><span style="font-family: 'Arial'">These are my races so far.<u></u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><u>Races</u></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Goblin +1DEX and +1WIS or +1CHA</span></span><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Speed: 30ft (fast for their size) </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Darkvision: 60ft</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Bushwhacker: During the first round of combat, the goblin has advantage on attack rolls against any target that has a lower initiative.</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Sneaky: The goblin can attempt to hide at the end of a move without using an action.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Kobold +1CON and +1CHA or +1DEX</span></span><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Speed: 30ft (fast for their size) </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Darkvision: 60ft</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Trap Sense: Kobolds have Advantage on saving throws vs Traps, and impose Disadvantage on Trap attack rolls vs them.</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Pack Tactics: The kobold gains a cumulative +1 bonus to attack rolls, to a maximum of +5, for each friendly creature that is within 5 feet of its target. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Thri-Kreen +1DEX and +1STR or +1WIS</span></span><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Speed:35ft</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Darkvision: 60ft</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Sleepless: Immune to Sleep</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Leaper: Whenever they Jump, they jump twice the normal distance. </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Natural Weapons: If not wielding a weapon, can make attacks with claws that are 1d4 slashing damage weapons.</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Multiple Limbs: When you engage in two‐weapon fighting, you can add your ability modifier to the damage of the second attack. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Half-Giant(Goliath) +2STR and +1CON</span></span><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Speed: 30 ft</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Low-Light Vision: 60ft</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Athletic: Advantage on Jump and Climb checks.</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Weapon Knowledge: Proficient in all Simple and Martial Weapons.</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Large Size Weapons: Can wield Large sized weapons. Increase the die size of a large sized weapon as listed: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">1d4->1d6->1d8->1d10->1d12->2d8, and 2d6->2d8</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Mul +1CON and +1STR or +1WIS</span></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Speed:30ft</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Low-Light Vision: You can see in dim light as well as you do in bright light. </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"> Tough: Advantage on Endurance checks. </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Tireless: Only need 4 hours of sleep. Muls can engage in 12 hours of hard labor without suffering from fatigue.</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"> Fast Healing: Muls receive twice the number of Hit Dice per level.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Minotaur +1STR and +1CON or +1WIS</span></span><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Speed:30ft</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Keen Senses: The minotaur gains a +5 bonus to Wisdom (Perception) checks to detect hidden creatures. </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Labyrinthine Recall: The minotaur can perfectly recall any path it has traveled. </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Charge: A minotaur can combine its move and its action into a powerful charge. It moves in a straight line up to one and a half times its speed and a minimum of 10 feet, then makes a gore attack that does 2d8+STR mod piercing damage. This ends its turn. If that attack hits, the target must make a DC 10+(Strength modifier) saving throw. Failed Save: The target is knocked prone. </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Natural Weapon: Gore 1d8+STR mod piercing damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Changeling +1CHA and +1DEX or +1INT</span></span><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Speed:30ft</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Shapechanger: you have the shapechanger type. </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Change Shape: As an Action, a changeling may alter its physical form to take on the appearance of any Medium humanoid. This functions as the disguise self spell, except that it is a transmutation effect which affects the changeling's body but not his possessions, and lasts until he changes his appearance again or dies. A Changeling receives Advantage on any Charisma (Deception) checks related to the disguise.</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Slippery Mind: Advantage on saves vs. Charm and Sleep.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Shadar-kai/Shade +1DEX and +1INT or +1WIS</span></span><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Speed:30ft</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Darkvision: 60ft</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">One with Shadow: You can attempt to hide even in lightly obscured conditions caused by dim light, while normally you need total concealment. </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Exotic Weapons: You gain proficiency in spiked chains, kukris, and katar.</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">Shadow Magic: </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">You know the “prestidigitation” cantrip but can only use the putting out lights feature. </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">When you reach 3rd level, you can cast the “invisibility” spell once per day. </span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">When you reach 5th level, you can also cast the “dimension door” spell once per day.</span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Still working on Pixies, Shifters</span></span></p></blockquote><p></p>
[QUOTE="jamesmanhattan, post: 6230901, member: 75838"] [COLOR=#000000][FONT=Arial]These are my races so far.[U] Races[/U][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Goblin +1DEX and +1WIS or +1CHA[/FONT][/COLOR][INDENT][COLOR=#000000][FONT=Arial]Speed: 30ft (fast for their size) [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Darkvision: 60ft[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Bushwhacker: During the first round of combat, the goblin has advantage on attack rolls against any target that has a lower initiative.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Sneaky: The goblin can attempt to hide at the end of a move without using an action.[/FONT][/COLOR][/INDENT] [COLOR=#000000][FONT=Arial]Kobold +1CON and +1CHA or +1DEX[/FONT][/COLOR][INDENT][COLOR=#000000][FONT=Arial]Speed: 30ft (fast for their size) [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Darkvision: 60ft[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Trap Sense: Kobolds have Advantage on saving throws vs Traps, and impose Disadvantage on Trap attack rolls vs them.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Pack Tactics: The kobold gains a cumulative +1 bonus to attack rolls, to a maximum of +5, for each friendly creature that is within 5 feet of its target. [/FONT][/COLOR][/INDENT] [COLOR=#000000][FONT=Arial]Thri-Kreen +1DEX and +1STR or +1WIS[/FONT][/COLOR][INDENT][COLOR=#000000][FONT=Arial]Speed:35ft[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Darkvision: 60ft[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Sleepless: Immune to Sleep[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Leaper: Whenever they Jump, they jump twice the normal distance. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Natural Weapons: If not wielding a weapon, can make attacks with claws that are 1d4 slashing damage weapons.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Multiple Limbs: When you engage in two‐weapon fighting, you can add your ability modifier to the damage of the second attack. [/FONT][/COLOR][/INDENT] [COLOR=#000000][FONT=Arial]Half-Giant(Goliath) +2STR and +1CON[/FONT][/COLOR][INDENT][COLOR=#000000][FONT=Arial]Speed: 30 ft[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Low-Light Vision: 60ft[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Athletic: Advantage on Jump and Climb checks.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Weapon Knowledge: Proficient in all Simple and Martial Weapons.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Large Size Weapons: Can wield Large sized weapons. Increase the die size of a large sized weapon as listed: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]1d4->1d6->1d8->1d10->1d12->2d8, and 2d6->2d8 [/FONT][/COLOR][/INDENT] [COLOR=#000000][FONT=Arial]Mul +1CON and +1STR or +1WIS[/FONT][/COLOR] [INDENT][COLOR=#000000][FONT=Arial]Speed:30ft[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Low-Light Vision: You can see in dim light as well as you do in bright light. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial] Tough: Advantage on Endurance checks. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Tireless: Only need 4 hours of sleep. Muls can engage in 12 hours of hard labor without suffering from fatigue.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] Fast Healing: Muls receive twice the number of Hit Dice per level.[/FONT][/COLOR][/INDENT] [COLOR=#000000][FONT=Arial]Minotaur +1STR and +1CON or +1WIS[/FONT][/COLOR][INDENT][COLOR=#000000][FONT=Arial]Speed:30ft[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Keen Senses: The minotaur gains a +5 bonus to Wisdom (Perception) checks to detect hidden creatures. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Labyrinthine Recall: The minotaur can perfectly recall any path it has traveled. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Charge: A minotaur can combine its move and its action into a powerful charge. It moves in a straight line up to one and a half times its speed and a minimum of 10 feet, then makes a gore attack that does 2d8+STR mod piercing damage. This ends its turn. If that attack hits, the target must make a DC 10+(Strength modifier) saving throw. Failed Save: The target is knocked prone. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Natural Weapon: Gore 1d8+STR mod piercing damage.[/FONT][/COLOR][/INDENT] [COLOR=#000000][FONT=Arial]Changeling +1CHA and +1DEX or +1INT[/FONT][/COLOR][INDENT][COLOR=#000000][FONT=Arial]Speed:30ft[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Shapechanger: you have the shapechanger type. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Change Shape: As an Action, a changeling may alter its physical form to take on the appearance of any Medium humanoid. This functions as the disguise self spell, except that it is a transmutation effect which affects the changeling's body but not his possessions, and lasts until he changes his appearance again or dies. A Changeling receives Advantage on any Charisma (Deception) checks related to the disguise.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Slippery Mind: Advantage on saves vs. Charm and Sleep.[/FONT][/COLOR][/INDENT] [COLOR=#000000][FONT=Arial]Shadar-kai/Shade +1DEX and +1INT or +1WIS[/FONT][/COLOR][INDENT][COLOR=#000000][FONT=Arial]Speed:30ft[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Darkvision: 60ft[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]One with Shadow: You can attempt to hide even in lightly obscured conditions caused by dim light, while normally you need total concealment. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Exotic Weapons: You gain proficiency in spiked chains, kukris, and katar.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Shadow Magic: [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]You know the “prestidigitation” cantrip but can only use the putting out lights feature. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]When you reach 3rd level, you can cast the “invisibility” spell once per day. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]When you reach 5th level, you can also cast the “dimension door” spell once per day. [/FONT][/COLOR][/INDENT] [COLOR=#000000][FONT=Arial]Still working on Pixies, Shifters[/FONT][/COLOR] [/QUOTE]
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