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Custom Half-Golem Template - a question of LA.
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<blockquote data-quote="wmasters" data-source="post: 3008136" data-attributes="member: 40111"><p>I'm not going to claim to be the best judge of LA anyhow, but I'd be wary of two things here; the special attacks and the Beserk. </p><p></p><p>The special attacks as written don't scale at all, which means a low level character can throw them out, and at low levels these look overpowered. A ECL 5 half flesh golem character throwing 6d8 lightining bolts (reflex save for half) I'd find unbalancing. It's more damage than a lightning bolt at that level however you look at it.</p><p></p><p>The other ability that I'd look carefully at is the beserk. I'm wary of a cumulative 1% chance of a rage. Why - because it's more dice you have to roll. I'm a fan of not rolling any more dice if possible. Also the 'kill everybody' rage makes it something I'd seriously look at banning my players from anyway, because it's not indusive to having a party. </p><p></p><p>Looking at it without these abilities you're left with: </p><p></p><p>Light fortification</p><p>+6 Natural Armour</p><p>Slam attack</p><p>Darkvision</p><p>+8 Str, +4 Con, -2 Wis</p><p>Minor disadvantages which you can largely ignore. </p><p></p><p>Comparing this to an ogre seems reasonable, and I think the half-golem comes out slightly ahead with the light fortification, slam attack and better stats. I'd look at LA +3 without the Special Abilities and Beserk.</p></blockquote><p></p>
[QUOTE="wmasters, post: 3008136, member: 40111"] I'm not going to claim to be the best judge of LA anyhow, but I'd be wary of two things here; the special attacks and the Beserk. The special attacks as written don't scale at all, which means a low level character can throw them out, and at low levels these look overpowered. A ECL 5 half flesh golem character throwing 6d8 lightining bolts (reflex save for half) I'd find unbalancing. It's more damage than a lightning bolt at that level however you look at it. The other ability that I'd look carefully at is the beserk. I'm wary of a cumulative 1% chance of a rage. Why - because it's more dice you have to roll. I'm a fan of not rolling any more dice if possible. Also the 'kill everybody' rage makes it something I'd seriously look at banning my players from anyway, because it's not indusive to having a party. Looking at it without these abilities you're left with: Light fortification +6 Natural Armour Slam attack Darkvision +8 Str, +4 Con, -2 Wis Minor disadvantages which you can largely ignore. Comparing this to an ogre seems reasonable, and I think the half-golem comes out slightly ahead with the light fortification, slam attack and better stats. I'd look at LA +3 without the Special Abilities and Beserk. [/QUOTE]
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