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<blockquote data-quote="Sir Brennen" data-source="post: 1466302" data-attributes="member: 553"><p><strong>Other Ideas</strong></p><p></p><p>Unearthed Arcana and a recent Dragon magazine article both have Power Component variants (an idea mentioned in a sidebar within the DMG.) This gives suggestions of creature parts that can be used in place of XP costs for items(and gold? I don't have my books with me). </p><p></p><p>One way to get around the "I can just buy it" mentality you're discussing is to <strong>require</strong> the power components from these lists rather than just making them an option. In addition, these components only stay "fresh" for a limited amount of time, so shops are unlikely to carry a readily available supply of most components. "Oh, yeah, just got a new batch of Nightmare's hooves' today" I don't think so.</p><p></p><p>Also, in my campaign, the gold required to make an item represents the purchase of some pretty exotic materials; those materials may or may not be available, even if the characters have the gold. </p><p></p><p>For instance, all magic items crafted by arcane casters are required to be either made from or decorated with gems and/or metal from a moon which crashed into the world eons ago. </p><p></p><p>However, these materials are no longer at the moon's crash site; they flow through the planet like blood through veins, and "mines" are temporary and short-lived enterprises. Also, it takes some very complex astrological predictions and divinations to know where the next good mining site will appear. </p><p></p><p>The dwarves of the world have a small fleet of ships that can actually sail on land, to help them get to sites quickly before they disappear, but only a small elven House has the skill to predict where a site will appear next, requiring the two unfriendly groups to grudgingly co-operate.</p><p></p><p>Obviously, you can see how it could turn into an adventure just for PCs to get material to make items, from needing to negotiate between the elves and dwarves, to helping a dwarven ship travel through dangerous territory on the way to their next claim.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 1466302, member: 553"] [b]Other Ideas[/b] Unearthed Arcana and a recent Dragon magazine article both have Power Component variants (an idea mentioned in a sidebar within the DMG.) This gives suggestions of creature parts that can be used in place of XP costs for items(and gold? I don't have my books with me). One way to get around the "I can just buy it" mentality you're discussing is to [B]require[/B] the power components from these lists rather than just making them an option. In addition, these components only stay "fresh" for a limited amount of time, so shops are unlikely to carry a readily available supply of most components. "Oh, yeah, just got a new batch of Nightmare's hooves' today" I don't think so. Also, in my campaign, the gold required to make an item represents the purchase of some pretty exotic materials; those materials may or may not be available, even if the characters have the gold. For instance, all magic items crafted by arcane casters are required to be either made from or decorated with gems and/or metal from a moon which crashed into the world eons ago. However, these materials are no longer at the moon's crash site; they flow through the planet like blood through veins, and "mines" are temporary and short-lived enterprises. Also, it takes some very complex astrological predictions and divinations to know where the next good mining site will appear. The dwarves of the world have a small fleet of ships that can actually sail on land, to help them get to sites quickly before they disappear, but only a small elven House has the skill to predict where a site will appear next, requiring the two unfriendly groups to grudgingly co-operate. Obviously, you can see how it could turn into an adventure just for PCs to get material to make items, from needing to negotiate between the elves and dwarves, to helping a dwarven ship travel through dangerous territory on the way to their next claim. [/QUOTE]
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