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Custom Item Creation Rules
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<blockquote data-quote="kodarr" data-source="post: 1467491" data-attributes="member: 18082"><p>ok i need to elaborate a little more.</p><p></p><p>I don't mean to disinclude xp cost i have that as well but it just isn't magical if someone can say ok i'm paying this much gold and xp now i have this item. Know what I mean?</p><p></p><p>Plus a full party with 50% displacement at level 7 seems a little ridiculous to me.</p><p></p><p>They don't worry about the gold or xp cost that's why questing is the way i like to make them create the items. Not to mention that i wrote up tables for crafting so they can make masterwork items and make up thier own magic items by spell combinations. </p><p></p><p>My worlds balanced out with a lower number of magical items than normal making the encounters a little harder for the PC's. Since my world fits under survival horror a little more than the basic forgotten realms type setting this suffices. As well as my 4 new classes I have for PC's to choose from as well.</p><p></p><p>So in creating magical items i'm trying to come up with some form of chart of creature parts or rarities that will be needed for the creation. Or at least what CR to make a creature for finding the creatures for different effects.</p><p></p><p>So to sum it up to create a cloak of 50% displacement the PC's will need:</p><p>piece of leather from a displacer beast (focus item for displacement) Blur spell, Displacement spell, Gold and XP costs (need to look them up and vary them slightly since other items are needed), a heart of a Yuan-ti abomination (it's about the right CR for the item and the yuan-ti are known for thier horrid magic in my world.), and a binding ritual of class illusion.</p><p></p><p>Binding rituals are done by a specialist wizard that picks up the prestige class Binder. They then can perform binding rituals and dependent on thier power depends how powerful of items they can bind. (meaning the total levels of spells on the item.) Binder is mostly an NPC prestige class in my world but if a player really wanted to be one they can pick it up. However they don't get any combat benefits they are more or less magical crafters.</p><p></p><p>Some ideas i had for bind items are:</p><p>+1 bonus on ability, AC, hit, or damage = CR 3</p><p>+2 bonus on ability, AC, hit, or damage = CR 6</p><p>+3 bonus on ability, AC, hit, or damage = CR 8</p><p>+4 bonus on ability, AC, hit, or damage = CR 11</p><p>+5 bonus on ability, AC, hit, or damage = CR 14</p><p>+6 bonus on ability, AC, hit, or damage = CR 16</p><p>+7 bonus on ability, AC, hit, or damage = CR 18</p><p>+8 bonus on ability, AC, hit, or damage = CR 20</p><p>+9 bonus on ability, AC, hit, or damage = CR 23</p><p>+10 bonus on ability, AC, hit, or damage = CR 25</p><p>increase CR by 3 here after for each +1</p><p>(basically over 5 is very rare to ever find one)</p><p>+1 bonus to skill = CR 1</p><p>+2 bonus to skill = CR 1</p><p>+3 bonus to skill = CR 2</p><p>+4 bonus to skill = CR 2</p><p>+5 bonus to skill = CR 3</p><p>+6 bonus to skill = CR 4</p><p>+7 bonus to skill = CR 4</p><p>+8 bonus to skill = CR 5</p><p>+9 bonus to skill = CR 5</p><p>+10 bonus to skill = CR 6</p><p>+11 bonus to skill = CR 7</p><p>+12 bonus to skill = CR 7</p><p>Each time hits a multiple of 3 it goes to next number not repeating it however all other numbers for CR are repeated once. As above.</p><p></p><p>I need to finish my page up and i'll post the whole Binding item creation guides up that i have. They are still in the works but suggestions to make this all easier on people is welcome.</p><p>If we all get these fine tuned then it will help us all. At least if you think the same way i do about nothing should be simple when it comes to creating magic.</p></blockquote><p></p>
[QUOTE="kodarr, post: 1467491, member: 18082"] ok i need to elaborate a little more. I don't mean to disinclude xp cost i have that as well but it just isn't magical if someone can say ok i'm paying this much gold and xp now i have this item. Know what I mean? Plus a full party with 50% displacement at level 7 seems a little ridiculous to me. They don't worry about the gold or xp cost that's why questing is the way i like to make them create the items. Not to mention that i wrote up tables for crafting so they can make masterwork items and make up thier own magic items by spell combinations. My worlds balanced out with a lower number of magical items than normal making the encounters a little harder for the PC's. Since my world fits under survival horror a little more than the basic forgotten realms type setting this suffices. As well as my 4 new classes I have for PC's to choose from as well. So in creating magical items i'm trying to come up with some form of chart of creature parts or rarities that will be needed for the creation. Or at least what CR to make a creature for finding the creatures for different effects. So to sum it up to create a cloak of 50% displacement the PC's will need: piece of leather from a displacer beast (focus item for displacement) Blur spell, Displacement spell, Gold and XP costs (need to look them up and vary them slightly since other items are needed), a heart of a Yuan-ti abomination (it's about the right CR for the item and the yuan-ti are known for thier horrid magic in my world.), and a binding ritual of class illusion. Binding rituals are done by a specialist wizard that picks up the prestige class Binder. They then can perform binding rituals and dependent on thier power depends how powerful of items they can bind. (meaning the total levels of spells on the item.) Binder is mostly an NPC prestige class in my world but if a player really wanted to be one they can pick it up. However they don't get any combat benefits they are more or less magical crafters. Some ideas i had for bind items are: +1 bonus on ability, AC, hit, or damage = CR 3 +2 bonus on ability, AC, hit, or damage = CR 6 +3 bonus on ability, AC, hit, or damage = CR 8 +4 bonus on ability, AC, hit, or damage = CR 11 +5 bonus on ability, AC, hit, or damage = CR 14 +6 bonus on ability, AC, hit, or damage = CR 16 +7 bonus on ability, AC, hit, or damage = CR 18 +8 bonus on ability, AC, hit, or damage = CR 20 +9 bonus on ability, AC, hit, or damage = CR 23 +10 bonus on ability, AC, hit, or damage = CR 25 increase CR by 3 here after for each +1 (basically over 5 is very rare to ever find one) +1 bonus to skill = CR 1 +2 bonus to skill = CR 1 +3 bonus to skill = CR 2 +4 bonus to skill = CR 2 +5 bonus to skill = CR 3 +6 bonus to skill = CR 4 +7 bonus to skill = CR 4 +8 bonus to skill = CR 5 +9 bonus to skill = CR 5 +10 bonus to skill = CR 6 +11 bonus to skill = CR 7 +12 bonus to skill = CR 7 Each time hits a multiple of 3 it goes to next number not repeating it however all other numbers for CR are repeated once. As above. I need to finish my page up and i'll post the whole Binding item creation guides up that i have. They are still in the works but suggestions to make this all easier on people is welcome. If we all get these fine tuned then it will help us all. At least if you think the same way i do about nothing should be simple when it comes to creating magic. [/QUOTE]
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