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Community
General Tabletop Discussion
*Dungeons & Dragons
Custom magic item what do people think of it thoughts and ideas welcomed
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<blockquote data-quote="DaveBStevens" data-source="post: 7522305" data-attributes="member: 6976623"><p>It's certainly a fun idea, but I wonder if there are too many effects. How would you describe this item to a player and how would they decide when to use it? If the idea is to introduce a magic item with unknown random effects that could potentially wreck your game if used, this certainly achieves that ie:</p><p></p><p>48. You disintegrate into ash - no save, the PC is dead</p><p>76. The closest creature to you turns into a penguin - no save, unfortunate if a PC</p><p>93. You make Constitution saving throw DC 15 or you are turned to stone - sorry you're dead (perhaps this could be reversed with say a Greater Restoration spell?)</p><p>99. You rip a black hole in time and space - PC's within 20' must make a WIS save or be transported to a random plane. Difficult for a DM to plan for and likely to split the party (as those that make the save won't go)</p><p></p><p>In addition to the instant death options there are a number of options which will change a character significantly and forever without a save.</p><p></p><p>23 and 51 indicate that the item has charges. Recommend stating how many in the description along with any rules for replenishment.</p><p></p><p>I'm not saying don't do it, just be prepared that it could change your game significantly and if the effect is bad you may have to deal with one or more unhappy players! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The Wild Magic Surge table on p.104 of the PHB has some fun effects but most are temporary.</p></blockquote><p></p>
[QUOTE="DaveBStevens, post: 7522305, member: 6976623"] It's certainly a fun idea, but I wonder if there are too many effects. How would you describe this item to a player and how would they decide when to use it? If the idea is to introduce a magic item with unknown random effects that could potentially wreck your game if used, this certainly achieves that ie: 48. You disintegrate into ash - no save, the PC is dead 76. The closest creature to you turns into a penguin - no save, unfortunate if a PC 93. You make Constitution saving throw DC 15 or you are turned to stone - sorry you're dead (perhaps this could be reversed with say a Greater Restoration spell?) 99. You rip a black hole in time and space - PC's within 20' must make a WIS save or be transported to a random plane. Difficult for a DM to plan for and likely to split the party (as those that make the save won't go) In addition to the instant death options there are a number of options which will change a character significantly and forever without a save. 23 and 51 indicate that the item has charges. Recommend stating how many in the description along with any rules for replenishment. I'm not saying don't do it, just be prepared that it could change your game significantly and if the effect is bad you may have to deal with one or more unhappy players! :) The Wild Magic Surge table on p.104 of the PHB has some fun effects but most are temporary. [/QUOTE]
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General Tabletop Discussion
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Custom magic item what do people think of it thoughts and ideas welcomed
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