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<blockquote data-quote="the Jester" data-source="post: 5207841" data-attributes="member: 1210"><p>All right, who has homebrewed 4e magic items? Post 'em here!</p><p></p><p>So far I've only got a few, but here they are...</p><p></p><p>NOTE: As I am posting these, I realize that I need to mention that I use a "colorful critical hit system" to maim the pcs, lopping off limbs and putting out eyes and stuff. The armor and weapons referencing "critical severity" refer to this custom system. Those of you that have seen my colorful critical hit system should appreciate them, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong><span style="font-size: 15px">NEW MAGIC ITEMS IN CYDRA</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 12px">ARMOR</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 10px">ARMOR OF VITALS PROTECTION</span></strong></p><p><em>This armor has extra protection over all the major vital areas.</em></p><p>-Lvl 3: +1-- 680 gp; -Lvl 18: +4-- 85,000 gp</p><p>-Lvl 8: +2-- 3,400 gp; Lvl 23: +5-- 425,000 gp</p><p>-Lvl 13: +3-- 17,000 gp; Lvl 28: +6-- 2,125,000 gp</p><p><strong>Armor:</strong> Any </p><p><strong>Enhancement:</strong> AC</p><p><strong>Property: </strong>When you suffer a critical hit, you reduce the severity of the critical hit by 1d3.</p><p> <em>Level 8:</em> Reduce by 1d4.</p><p> <em>Level 13:</em> Reduce by 1d6.</p><p> <em>Level 18:</em> Reduce by 2d4.</p><p> <em>Level 23:</em> Reduce by 2d6.</p><p> <em>Level 28:</em> Reduce by 2d8.</p><p></p><p><span style="font-size: 12px"><strong>WEAPONS</strong></span></p><p></p><p><span style="font-size: 10px"><strong>DEADLY WEAPON</strong></span></p><p><em>When this weapon scores a critical hit, the target suffers grievously.</em></p><p>-Lvl 3: +1-- 680 gp; Lvl 18: +4-- 85,000 gp</p><p>-Lvl 8: +2--3,400 gp; Lvl 23: +5-- 425,000 gp</p><p>-Lvl 13: +3-- 17,000 gp; Lvl 28: +6-- 2,125,000 gp</p><p><strong>Weapon:</strong> Any </p><p><strong>Enhancement:</strong> Attack rolls and damage rolls.</p><p><strong>Property:</strong> When you inflict a critical hit, you increase the severity of the critical hit by 1d3.</p><p> <em>Level 8: </em>Increase by 1d4.</p><p> <em>Level 13: </em>Increase by 1d6.</p><p> <em>Level 18: </em>Increase by 2d4.</p><p> <em>Level 23:</em> Increase by 2d6.</p><p> <em>Level 28:</em> Increase by 2d8.</p><p> </p><p></p><p></p><p><strong><span style="font-size: 12px">NECK SLOT ITEMS</span></strong></p><p></p><p><strong><span style="font-size: 10px">SERPENT AMULET</span></strong></p><p><em>This amulet is made of serpentine and is carved to resemble a twisting serpent.</em></p><p>-Lvl 10: +2-- 5,000 gp; Lvl 25: +5-- 625,000 gp</p><p>-Lvl 15: +3-- 25,000 gp ; Lvl 30: +6-- 3,125,000 gp</p><p>-Lvl 20: +4-- 125,000 gp</p><p><strong>Item Slot:</strong> Neck </p><p><strong>Enhancement:</strong> Fortitude, Reflex and Will</p><p><strong>Property:</strong> When you attack with a power that inflicts ongoing poison damage, that poison damage increases by the amulet's enhancement bonus.</p><p><strong>Power (Daily*Poison):</strong> Free action; Trigger: An enemy within 10 squares of you makes a saving throw against a poison effect. Effect: The enemy instead fails its saving throw against the triggering effect.</p><p></p><p><strong></strong></p><p><strong><span style="font-size: 12px">WAIST SLOT ITEMS</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 10px">GIRDLE OF COMBAT SKILL</span></strong></p><p><em>This thick belt is covered in icons of different weapons.</em></p><p>-Lvl 10: 5,000 gp; Lvl 30: 3,125,000 gp</p><p>-Lvl 20: 125,000 gp</p><p><strong>Item Slot:</strong> Waist</p><p><strong>Power (Encounter):</strong> No action. When you make a basic attack, you may instead use an at-will attack power.</p><p> <em>Level 20:</em> You may instead use an at will or encounter attack power.</p><p> <em>Level 30:</em> You may instead use any of your unexpended attack powers.</p><p></p><p><strong><span style="font-size: 12px">WONDROUS ITEMS</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 10px">MORDENKAINEN'S OINTMENT</span></strong></p><p><em>This cream contains speckles of residuum suspended within it.</em></p><p>-Lvl 6: 1,800 gp; Lvl 21: 225,000 gp</p><p>-Lvl 11: 9,000 gp; Lvl 26: 1,125,000 gp</p><p>-Lvl 16: 45,000 gp</p><p><strong>Wondrous Item</strong></p><p><strong>Power (At Will):</strong> Short rest. You apply the ointment to a 1st level magic item and its power increases to that of an item of its type of 6th level or lower. Usually, this means that you increase the item's enhancement bonus by one, but you can apply it to other items with different leveled versions as well. This expends the Mordenkainen's ointment.</p><p> <em>11th level:</em> Apply to a 6th or lower level magic item; it improves to an item of its type of 11th level or lower.</p><p> <em>16th level: </em>Apply to an 11th or lower level magic item; it improves to an item of its type of 16th level or lower.</p><p> <em>21st level:</em> Apply to a 16th or lower level magic item; it improves to an item of its type of 21st level or lower.</p><p> <em>26th level:</em> Apply to a 21st or lower level magic item; it improves to an item of its type of 16th level or lower.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5207841, member: 1210"] All right, who has homebrewed 4e magic items? Post 'em here! So far I've only got a few, but here they are... NOTE: As I am posting these, I realize that I need to mention that I use a "colorful critical hit system" to maim the pcs, lopping off limbs and putting out eyes and stuff. The armor and weapons referencing "critical severity" refer to this custom system. Those of you that have seen my colorful critical hit system should appreciate them, though. :) [B][SIZE="4"]NEW MAGIC ITEMS IN CYDRA[/SIZE] [SIZE="3"]ARMOR[/SIZE] [SIZE="2"]ARMOR OF VITALS PROTECTION[/SIZE][/B] [I]This armor has extra protection over all the major vital areas.[/I] -Lvl 3: +1-- 680 gp; -Lvl 18: +4-- 85,000 gp -Lvl 8: +2-- 3,400 gp; Lvl 23: +5-- 425,000 gp -Lvl 13: +3-- 17,000 gp; Lvl 28: +6-- 2,125,000 gp [B]Armor:[/B] Any [B]Enhancement:[/B] AC [B]Property: [/B]When you suffer a critical hit, you reduce the severity of the critical hit by 1d3. [I]Level 8:[/I] Reduce by 1d4. [I]Level 13:[/I] Reduce by 1d6. [I]Level 18:[/I] Reduce by 2d4. [I]Level 23:[/I] Reduce by 2d6. [I]Level 28:[/I] Reduce by 2d8. [SIZE="3"][B]WEAPONS[/B][/SIZE] [SIZE="2"][B]DEADLY WEAPON[/B][/SIZE] [I]When this weapon scores a critical hit, the target suffers grievously.[/I] -Lvl 3: +1-- 680 gp; Lvl 18: +4-- 85,000 gp -Lvl 8: +2--3,400 gp; Lvl 23: +5-- 425,000 gp -Lvl 13: +3-- 17,000 gp; Lvl 28: +6-- 2,125,000 gp [B]Weapon:[/B] Any [B]Enhancement:[/B] Attack rolls and damage rolls. [B]Property:[/B] When you inflict a critical hit, you increase the severity of the critical hit by 1d3. [I]Level 8: [/I]Increase by 1d4. [I]Level 13: [/I]Increase by 1d6. [I]Level 18: [/I]Increase by 2d4. [I]Level 23:[/I] Increase by 2d6. [I]Level 28:[/I] Increase by 2d8. [B][SIZE="3"]NECK SLOT ITEMS[/SIZE][/B] [B][SIZE="2"]SERPENT AMULET[/SIZE][/B] [I]This amulet is made of serpentine and is carved to resemble a twisting serpent.[/I] -Lvl 10: +2-- 5,000 gp; Lvl 25: +5-- 625,000 gp -Lvl 15: +3-- 25,000 gp ; Lvl 30: +6-- 3,125,000 gp -Lvl 20: +4-- 125,000 gp [B]Item Slot:[/B] Neck [B]Enhancement:[/B] Fortitude, Reflex and Will [B]Property:[/B] When you attack with a power that inflicts ongoing poison damage, that poison damage increases by the amulet's enhancement bonus. [B]Power (Daily*Poison):[/B] Free action; Trigger: An enemy within 10 squares of you makes a saving throw against a poison effect. Effect: The enemy instead fails its saving throw against the triggering effect. [B] [SIZE="3"]WAIST SLOT ITEMS[/SIZE] [SIZE="2"]GIRDLE OF COMBAT SKILL[/SIZE][/B] [I]This thick belt is covered in icons of different weapons.[/I] -Lvl 10: 5,000 gp; Lvl 30: 3,125,000 gp -Lvl 20: 125,000 gp [B]Item Slot:[/B] Waist [B]Power (Encounter):[/B] No action. When you make a basic attack, you may instead use an at-will attack power. [I]Level 20:[/I] You may instead use an at will or encounter attack power. [I]Level 30:[/I] You may instead use any of your unexpended attack powers. [B][SIZE="3"]WONDROUS ITEMS[/SIZE] [SIZE="2"]MORDENKAINEN'S OINTMENT[/SIZE][/B] [I]This cream contains speckles of residuum suspended within it.[/I] -Lvl 6: 1,800 gp; Lvl 21: 225,000 gp -Lvl 11: 9,000 gp; Lvl 26: 1,125,000 gp -Lvl 16: 45,000 gp [B]Wondrous Item Power (At Will):[/B] Short rest. You apply the ointment to a 1st level magic item and its power increases to that of an item of its type of 6th level or lower. Usually, this means that you increase the item's enhancement bonus by one, but you can apply it to other items with different leveled versions as well. This expends the Mordenkainen's ointment. [I]11th level:[/I] Apply to a 6th or lower level magic item; it improves to an item of its type of 11th level or lower. [I]16th level: [/I]Apply to an 11th or lower level magic item; it improves to an item of its type of 16th level or lower. [I]21st level:[/I] Apply to a 16th or lower level magic item; it improves to an item of its type of 21st level or lower. [I]26th level:[/I] Apply to a 21st or lower level magic item; it improves to an item of its type of 16th level or lower. [/QUOTE]
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