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<blockquote data-quote="ZenBear" data-source="post: 7510564" data-attributes="member: 6957489"><p>Got a few ideas for magic items to give my players, would appreciate feedback on balance and fun!</p><p></p><p>One of my players is playing a Tiefling Rogue with a custom subclass, the Luchador! At level 3, you can use your Cunning Action to make a melee attack against a creature you have grappled, and you get your Sneak Attack against targets you have grappled. At this point he has Boots of Striding and Springing because he loves to perform flying tackles, so it seemed a perfect fit to aid him there. I’m planning on also giving him a custom item called the War Claw of Climbing (could definitely use a more creative name). Inspired by the fourth <a href="https://goo.gl/images/5L6URX" target="_blank">Prince</a> of Persia, this would grant him a climb speed, slow fall when within arms reach of a wall, and be a d6 magic weapon for close quarters combat. Finally, his weapon of choice is, of course, a <a href="https://youtu.be/5CxVvcVCUFU" target="_blank">chair</a>. He’s expressed interest in wrapping it in barbed wire to add bleed damage. I’m thinking of having him hunt down <a href="http://www.ekkaia.org/rpg/dnd/ps/planarmetals.pdf" target="_blank">Bloodsteel</a> and give it a similar effect to the <a href="http://chisaipete.github.io/bestiary/creatures/bearded-devil" target="_blank">BeardedDevil</a> attack, though probably less damage. Not sure how to balance that one.</p><p></p><p>Another player is an Aasimar Paladin with another custom subclass I designed called the Oath of the Waifu (I’ll post that one later). She’s built to heal for days, but she’s really enjoying her Smites and has asked for a “boom hammer” that explodes on impact. I found a perfect fit in a homebrew conversion from <a href="https://www.dandwiki.com/wiki/Boom_Hammer_(5e_Equipment)" target="_blank">Bloodborne</a>, and I’m thinking I’ll add a critical knock down effect as well. Seems pretty fair for a rare magic weapon without any +X.</p><p></p><p>My third player is a Fire Genasi Evocation Wizard who is desperate to have his own giant robot ever since I introduced <a href="https://goo.gl/images/pW8cNU" target="_blank">Warjacks</a> to the setting. Obviously that wouldn’t be balanced, so I’m going to start him out with a <a href="https://warmachineuniversity.com/mw/index.php/Squire" target="_blank">Squire</a>. It will start off with only 1 feature, either Arcane Repeater which will work like the Trickery Domain Channel Divinity: Invoke Duplicity, allowing him to cast spells from the Squire as the point of origin for increased range, or Reserve Accumulator for extra spell slot storage per long rest.</p><p></p><p>So that’s what I have for now. Any thoughts on balance or price? The Bloodsteel barbed wire and the Squire will be purchased items.</p></blockquote><p></p>
[QUOTE="ZenBear, post: 7510564, member: 6957489"] Got a few ideas for magic items to give my players, would appreciate feedback on balance and fun! One of my players is playing a Tiefling Rogue with a custom subclass, the Luchador! At level 3, you can use your Cunning Action to make a melee attack against a creature you have grappled, and you get your Sneak Attack against targets you have grappled. At this point he has Boots of Striding and Springing because he loves to perform flying tackles, so it seemed a perfect fit to aid him there. I’m planning on also giving him a custom item called the War Claw of Climbing (could definitely use a more creative name). Inspired by the fourth [URL="https://goo.gl/images/5L6URX"]Prince[/URL] of Persia, this would grant him a climb speed, slow fall when within arms reach of a wall, and be a d6 magic weapon for close quarters combat. Finally, his weapon of choice is, of course, a [URL="https://youtu.be/5CxVvcVCUFU"]chair[/URL]. He’s expressed interest in wrapping it in barbed wire to add bleed damage. I’m thinking of having him hunt down [URL="http://www.ekkaia.org/rpg/dnd/ps/planarmetals.pdf"]Bloodsteel[/URL] and give it a similar effect to the [URL="http://chisaipete.github.io/bestiary/creatures/bearded-devil"]BeardedDevil[/URL] attack, though probably less damage. Not sure how to balance that one. Another player is an Aasimar Paladin with another custom subclass I designed called the Oath of the Waifu (I’ll post that one later). She’s built to heal for days, but she’s really enjoying her Smites and has asked for a “boom hammer” that explodes on impact. I found a perfect fit in a homebrew conversion from [URL="https://www.dandwiki.com/wiki/Boom_Hammer_(5e_Equipment)"]Bloodborne[/URL], and I’m thinking I’ll add a critical knock down effect as well. Seems pretty fair for a rare magic weapon without any +X. My third player is a Fire Genasi Evocation Wizard who is desperate to have his own giant robot ever since I introduced [URL="https://goo.gl/images/pW8cNU"]Warjacks[/URL] to the setting. Obviously that wouldn’t be balanced, so I’m going to start him out with a [URL="https://warmachineuniversity.com/mw/index.php/Squire"]Squire[/URL]. It will start off with only 1 feature, either Arcane Repeater which will work like the Trickery Domain Channel Divinity: Invoke Duplicity, allowing him to cast spells from the Squire as the point of origin for increased range, or Reserve Accumulator for extra spell slot storage per long rest. So that’s what I have for now. Any thoughts on balance or price? The Bloodsteel barbed wire and the Squire will be purchased items. [/QUOTE]
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