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<blockquote data-quote="Primitive Screwhead" data-source="post: 3956433" data-attributes="member: 20805"><p>I agree with <strong>Arkhandus</strong> that magic via DM fiat is not a good system unless you have an exceptional DM...</p><p></p><p>I know I am not good enough to pull that sort of system off fairly as a DM, but good enough as a player to get some really nasty effects into my notebook...</p><p></p><p>May I suggest Elements of Magic: Revised? The system has a bit of a learning curve, but it codifies the effects of cost of the spells using a spell point system to build the effects the caster knows into a spell. Casters get a pool of points per day and can use them in any fashion they want.</p><p></p><p> I love the system.. flexibility and imagination unleashed withough the certainty of results.</p><p></p><p></p><p>The Elements of Magic: Mythic Earth version is designed more for D20 Modern, but uses a skill based casting system.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3956433, member: 20805"] I agree with [b]Arkhandus[/b] that magic via DM fiat is not a good system unless you have an exceptional DM... I know I am not good enough to pull that sort of system off fairly as a DM, but good enough as a player to get some really nasty effects into my notebook... May I suggest Elements of Magic: Revised? The system has a bit of a learning curve, but it codifies the effects of cost of the spells using a spell point system to build the effects the caster knows into a spell. Casters get a pool of points per day and can use them in any fashion they want. I love the system.. flexibility and imagination unleashed withough the certainty of results. The Elements of Magic: Mythic Earth version is designed more for D20 Modern, but uses a skill based casting system. [/QUOTE]
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