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General Tabletop Discussion
*Pathfinder & Starfinder
Custom Monster: Slow Giant
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<blockquote data-quote="sfedi" data-source="post: 5022719" data-attributes="member: 15746"><p>I always wanted to make a monster like this.</p><p>A Giant that felt you couldn't stand ground against.</p><p>But that it was slow and you could easily outmaneuver.</p><p></p><p>I made it as level 1, but the idea is to scale it to whatever level you need it.</p><p></p><p>The Giant is also missing encounter powers.</p><p></p><p>But I wanted you feedback before adding that.</p><p></p><p></p><p>Slow Giant Level 1 Brute</p><p>Large natural humanoid XP 100</p><p></p><p>Initiative –1 Senses Perception +6</p><p>HP 46; Bloodied 23</p><p>AC 13; Fortitude 14; Reflex 12; Will 13</p><p>Speed 6 </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Slap (standard; at-will) </p><p>Quickest attack that it can make</p><p>Reach 2; +4 vs AC; 4 and the target is prone, dazed, slowed and can't run until the end of Slow Giant's next turn</p><p></p><p> Raise Club (move; at-will) </p><p>Pick a square as the target square of Smash. After this action the next action Slow Giant must take is a Smash. Slow Giant's grants Combat Advantage until Smash is used.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Smash (standard; at-will) </p><p>Special: Raise Club must be the preceding action to this one. This Power targets an area. Everyone at the target square and adjacent to it are subject to this attack.</p><p>Reach 2; +4 vs AC; 3d8 + 6 Miss: Half damage</p><p></p><p> Slow Reflexes (no action; at-will) </p><p>Slow Giant can't take an Opportunity Attack on the first time it is triggered. He can take it on the second and subsequent triggers.</p><p></p><p>Alignment Unaligned Languages Giant</p><p>Skills Endurance +10, Nature +6</p><p>Str 20 (+5) Dex 8 (–1) Wis 12 (+1)</p><p>Con 20 (+5) Int 8 (–1) Cha 8 (–1)</p><p>Equipment Club, Hide Armor</p></blockquote><p></p>
[QUOTE="sfedi, post: 5022719, member: 15746"] I always wanted to make a monster like this. A Giant that felt you couldn't stand ground against. But that it was slow and you could easily outmaneuver. I made it as level 1, but the idea is to scale it to whatever level you need it. The Giant is also missing encounter powers. But I wanted you feedback before adding that. Slow Giant Level 1 Brute Large natural humanoid XP 100 Initiative –1 Senses Perception +6 HP 46; Bloodied 23 AC 13; Fortitude 14; Reflex 12; Will 13 Speed 6 :bmelee: Slap (standard; at-will) Quickest attack that it can make Reach 2; +4 vs AC; 4 and the target is prone, dazed, slowed and can't run until the end of Slow Giant's next turn Raise Club (move; at-will) Pick a square as the target square of Smash. After this action the next action Slow Giant must take is a Smash. Slow Giant's grants Combat Advantage until Smash is used. :melee: Smash (standard; at-will) Special: Raise Club must be the preceding action to this one. This Power targets an area. Everyone at the target square and adjacent to it are subject to this attack. Reach 2; +4 vs AC; 3d8 + 6 Miss: Half damage Slow Reflexes (no action; at-will) Slow Giant can't take an Opportunity Attack on the first time it is triggered. He can take it on the second and subsequent triggers. Alignment Unaligned Languages Giant Skills Endurance +10, Nature +6 Str 20 (+5) Dex 8 (–1) Wis 12 (+1) Con 20 (+5) Int 8 (–1) Cha 8 (–1) Equipment Club, Hide Armor [/QUOTE]
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Custom Monster: Slow Giant
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