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*Pathfinder & Starfinder
Custom Monster: Slow Giant
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<blockquote data-quote="sfedi" data-source="post: 5023154" data-attributes="member: 15746"><p>Wow guys, great feedback!</p><p></p><p>Thank you very much!</p><p></p><p>Let's see each point you've made:</p><p></p><p></p><p>The main idea is that you can't stand by the Giant and trade blows with him.</p><p>That's why if you allow him to use his move-standard, you basically loose.</p><p></p><p>Let's see how.</p><p></p><p></p><p>Yes, that's exactly the idea.</p><p></p><p>Since you shouldn't be confronting the Giant standing your ground, you should attack him and move (without provoking OAs thanks to Slow Reflexes), thus you force him to move to your position.</p><p>Once there, the Giant can't use <strong>Raise Club</strong> because you would escape, so he must <strong>Slap</strong> you to do so.</p><p></p><p>Note that though he can easily setup his Smash, his DPR isn't affected this way:</p><p>The damage you should have taken this round you got Slapped, will be taken next round if he misses.</p><p></p><p>If next round he hits, then you get both damages together: this round's plus next round's (thus the Limited High Damage expression, which in fact should be 2 x Normal Damage)</p><p></p><p></p><p>That's what I'm trying to avoid: to people stand and fight him. I want people to run from the Giant.</p><p></p><p></p><p>Yes, that's basically the idea of this monster.</p><p></p><p></p><p>I love this idea.</p><p>I was thinking of something like this for an encounter power, or an At-Will Burst 2, that does the same, low damage, and "force" the targets to shift out of the area if they don't want to get hit.</p><p></p><p></p><p>Yeah, that's a great idea.</p><p></p><p></p><p>Yes, I was afraid that it would be unclear.</p><p>Let's see, the main idea is that although you can move out from the Giant with impunity (you don't provoque OA the first square/first trigger) you shouldn't be able to escape from him if he has you against a wall or in a restricted terrain.</p><p></p><p>Maybe I should rephrase it to: "Enemies don't provoque OAs from the Giant from the first square they leave".</p><p></p><p></p><p>The problem with this is that it doesn't accomplish the above.</p><p></p><p>The main idea is that: you should be able to hit him, and then move.</p><p>But you shouldn't be able to walk around him with impunity.</p><p></p><p></p><p>Conceptually, you are right.</p><p>In fact, I doubt that making this a Standard monster is a good way to go, but I wanted to start with this because it's simpler and then work for the Elite and Solo versions.</p><p></p><p></p><p>The thing is that this creature is extremely difficult to fight in melee, in fact, the idea is that you <strong>shouldn't</strong> fight it in melee, so I have to introduce a way to gain CA against it in other ways (being Ready to make a ranged attack or a charge once you know where the Giant will land it's Smash).</p><p></p><p></p><p>I thought about something like this, but I don't know if it would fit with the theme of the creature.</p><p>Nevertheless, I wanted to nail down tha Raise Club-Smash mechanic first.</p><p></p><p></p><p>That will be the next step after checking this creature with you guys <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="sfedi, post: 5023154, member: 15746"] Wow guys, great feedback! Thank you very much! Let's see each point you've made: The main idea is that you can't stand by the Giant and trade blows with him. That's why if you allow him to use his move-standard, you basically loose. Let's see how. Yes, that's exactly the idea. Since you shouldn't be confronting the Giant standing your ground, you should attack him and move (without provoking OAs thanks to Slow Reflexes), thus you force him to move to your position. Once there, the Giant can't use [B]Raise Club[/B] because you would escape, so he must [B]Slap[/B] you to do so. Note that though he can easily setup his Smash, his DPR isn't affected this way: The damage you should have taken this round you got Slapped, will be taken next round if he misses. If next round he hits, then you get both damages together: this round's plus next round's (thus the Limited High Damage expression, which in fact should be 2 x Normal Damage) That's what I'm trying to avoid: to people stand and fight him. I want people to run from the Giant. Yes, that's basically the idea of this monster. I love this idea. I was thinking of something like this for an encounter power, or an At-Will Burst 2, that does the same, low damage, and "force" the targets to shift out of the area if they don't want to get hit. Yeah, that's a great idea. Yes, I was afraid that it would be unclear. Let's see, the main idea is that although you can move out from the Giant with impunity (you don't provoque OA the first square/first trigger) you shouldn't be able to escape from him if he has you against a wall or in a restricted terrain. Maybe I should rephrase it to: "Enemies don't provoque OAs from the Giant from the first square they leave". The problem with this is that it doesn't accomplish the above. The main idea is that: you should be able to hit him, and then move. But you shouldn't be able to walk around him with impunity. Conceptually, you are right. In fact, I doubt that making this a Standard monster is a good way to go, but I wanted to start with this because it's simpler and then work for the Elite and Solo versions. The thing is that this creature is extremely difficult to fight in melee, in fact, the idea is that you [B]shouldn't[/B] fight it in melee, so I have to introduce a way to gain CA against it in other ways (being Ready to make a ranged attack or a charge once you know where the Giant will land it's Smash). I thought about something like this, but I don't know if it would fit with the theme of the creature. Nevertheless, I wanted to nail down tha Raise Club-Smash mechanic first. That will be the next step after checking this creature with you guys :D [/QUOTE]
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Custom Monster: Slow Giant
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