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General Tabletop Discussion
*Pathfinder & Starfinder
Custom Monster: Slow Giant
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5024746" data-attributes="member: 82106"><p>Hmmm. Interesting. I do like the concept. I wonder if there is a less oblique way of accomplishing it though.</p><p></p><p>How about </p><p>Club Smash (standard; recharge 5,6) * Weapon</p><p>Reach 2; +4 vs Reflex; (high) damage. Miss; half damage. Special; all enemies adjacent to the target take (low) damage.</p><p></p><p>Slow Reflexes</p><p>The Slow Giant does not make opportunity attacks. </p><p></p><p>Actually he COULD do even without Slow Reflexes if Club Smash is his only standard melee power. He can hold onto it and try to OA someone, but given its low usage rate its not likely. He can then have Slap as a secondary power that can't be used as an OA. In fact he could have any number of other powers as long as none of them can be used as OAs.</p><p></p><p>This preserves the basic concept of a monster you DON'T want to get close to, but a highly mobile character who waits for the right moment can try to dart in and take a shot. He's just risking brutal damage in return if he doesn't get it right.</p><p></p><p>I'm reminded of the old Metagaming micro-game "Ogre". The Ogre tank was vastly powerful and could simply crush the enemy under its treads. But the enemy could always dart in, do a bit of damage, and dart back out again. If they were clever the GEVs could always run in different directions and force the Ogre to choose between moving towards its goal or taking a side trip to crush you. Its a great game and really reminds me of the tactical situation you're looking for here.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5024746, member: 82106"] Hmmm. Interesting. I do like the concept. I wonder if there is a less oblique way of accomplishing it though. How about Club Smash (standard; recharge 5,6) * Weapon Reach 2; +4 vs Reflex; (high) damage. Miss; half damage. Special; all enemies adjacent to the target take (low) damage. Slow Reflexes The Slow Giant does not make opportunity attacks. Actually he COULD do even without Slow Reflexes if Club Smash is his only standard melee power. He can hold onto it and try to OA someone, but given its low usage rate its not likely. He can then have Slap as a secondary power that can't be used as an OA. In fact he could have any number of other powers as long as none of them can be used as OAs. This preserves the basic concept of a monster you DON'T want to get close to, but a highly mobile character who waits for the right moment can try to dart in and take a shot. He's just risking brutal damage in return if he doesn't get it right. I'm reminded of the old Metagaming micro-game "Ogre". The Ogre tank was vastly powerful and could simply crush the enemy under its treads. But the enemy could always dart in, do a bit of damage, and dart back out again. If they were clever the GEVs could always run in different directions and force the Ogre to choose between moving towards its goal or taking a side trip to crush you. Its a great game and really reminds me of the tactical situation you're looking for here. [/QUOTE]
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Custom Monster: Slow Giant
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