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*Pathfinder & Starfinder
Custom Monster: Slow Giant
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<blockquote data-quote="sfedi" data-source="post: 5026300" data-attributes="member: 15746"><p>I see this happening if one Giant moves and Slaps a PC, then, others could move upto the PC and Raise Club.</p><p>That way, a single PC could get Smashed more than once for the "price" of a single Slap, which kind of improves a lot the DPR of the monsters.</p><p></p><p>This can also happen when these Giants fight along monsters that Immobilize.</p><p>But that seems a reasonable synergy.</p><p></p><p></p><p>Did you see the DPR calculation before?</p><p>If no more than one Giant engage a PC, then these Giants are no more threatening than any other Brute of it's level.</p><p></p><p></p><p>Leaving it's Powers intact?</p><p></p><p></p><p>That's a good one. It even contrains the PCs to only avoid one Giant per round.</p><p>I think that ruling is better. Although it's something not very elegant from a design POV. A monster granting a PC a Power or Ability is kind of klunky.</p><p></p><p></p><p>As I mentioned before: you wait until the Giant comes to you, then, inyour turn, you hit him and move away.</p><p></p><p></p><p>That's why I don't want to grant the Giant normal OAs.</p><p></p><p></p><p>Yes. In this case I want to discourage the second part: ending adjacent.</p><p></p><p></p><p>Well, in this case they CAN know.</p><p>But now that I think of it, that's not clean enough.</p><p></p><p></p><p>Yes, you're right.</p><p>But note that I'm not relying on CA for this monster to be defeated.</p><p>It's merely an option for some characters.</p><p></p><p></p><p>I like what you propose here.</p><p></p><p>As I mentioned before, the idea is twofold:</p><p> - You don't want to be adjacent to this guy when it's turn comes up</p><p> - Tension: there should be a moment when everyone knows who's going to take a huge hit, and with proper Powers, they could make him escape this. As a reward, the Giant looses it's turn (looses his Standard in this case)</p></blockquote><p></p>
[QUOTE="sfedi, post: 5026300, member: 15746"] I see this happening if one Giant moves and Slaps a PC, then, others could move upto the PC and Raise Club. That way, a single PC could get Smashed more than once for the "price" of a single Slap, which kind of improves a lot the DPR of the monsters. This can also happen when these Giants fight along monsters that Immobilize. But that seems a reasonable synergy. Did you see the DPR calculation before? If no more than one Giant engage a PC, then these Giants are no more threatening than any other Brute of it's level. Leaving it's Powers intact? That's a good one. It even contrains the PCs to only avoid one Giant per round. I think that ruling is better. Although it's something not very elegant from a design POV. A monster granting a PC a Power or Ability is kind of klunky. As I mentioned before: you wait until the Giant comes to you, then, inyour turn, you hit him and move away. That's why I don't want to grant the Giant normal OAs. Yes. In this case I want to discourage the second part: ending adjacent. Well, in this case they CAN know. But now that I think of it, that's not clean enough. Yes, you're right. But note that I'm not relying on CA for this monster to be defeated. It's merely an option for some characters. I like what you propose here. As I mentioned before, the idea is twofold: - You don't want to be adjacent to this guy when it's turn comes up - Tension: there should be a moment when everyone knows who's going to take a huge hit, and with proper Powers, they could make him escape this. As a reward, the Giant looses it's turn (looses his Standard in this case) [/QUOTE]
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Custom Monster: Slow Giant
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