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Custom Monster: Slow Giant
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<blockquote data-quote="sfedi" data-source="post: 5026322" data-attributes="member: 15746"><p>Sure, but that's against two design constraints:</p><p> - build tension</p><p> - standing adjacent to the Slow Giant shouldn't be a viable tactic</p><p></p><p>One thing is to risk yourself into having the Smash recharged, and another one is to KNOW that it is coming.</p><p></p><p></p><p>But how are the other combatants guaranteed that they will not get Smashed?</p><p>How can anyone avoid been Smashed the first time?</p><p></p><p>I'm not picturing the scenario you are describing here. Could I bother you with a more detailed example?</p><p></p><p></p><p>That cuold, work, I should have to see it in action though.</p><p></p><p></p><p>Completely agree.</p><p></p><p></p><p>Mmm, that's a good one.</p><p></p><p>For example, what would happen if the Slow Giant only had these two Powers?</p><p></p><p>Slow Giant Level 1 Brute</p><p>Large natural humanoid XP 100</p><p></p><p>Initiative –1 Senses Perception +6</p><p>HP 46; Bloodied 23</p><p>AC 13; Fortitude 14; Reflex 12; Will 13</p><p>Speed 6 </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Smash (standard; Encounter) </p><p>Reach 2; +4 vs AC; 3d8 + 6 Miss: Half damage</p><p></p><p> Raise Club (move; at-will) </p><p>Slow Giant's recharges Smash.</p><p></p><p>Alignment Unaligned Languages Giant</p><p>Skills Endurance +10, Nature +6</p><p>Str 20 (+5) Dex 8 (–1) Wis 12 (+1)</p><p>Con 20 (+5) Int 8 (–1) Cha 8 (–1)</p><p>Equipment Club, Hide Armor</p><p></p><p>This is EXTREMELY simple, and has a lot of subtle things going on.</p><p></p><p>Like the basic melee attack that is an Encounter power.</p><p>If he has it available, then he can make OAs and charge. If not, he can't.</p><p></p><p>A problem I see, though, is that the Slow Giant could simply move-recharge and then charge.</p><p></p><p>But that is easily fixed by making Smash not a Basic attack. This would effectively remove any chance of making an OA.</p></blockquote><p></p>
[QUOTE="sfedi, post: 5026322, member: 15746"] Sure, but that's against two design constraints: - build tension - standing adjacent to the Slow Giant shouldn't be a viable tactic One thing is to risk yourself into having the Smash recharged, and another one is to KNOW that it is coming. But how are the other combatants guaranteed that they will not get Smashed? How can anyone avoid been Smashed the first time? I'm not picturing the scenario you are describing here. Could I bother you with a more detailed example? That cuold, work, I should have to see it in action though. Completely agree. Mmm, that's a good one. For example, what would happen if the Slow Giant only had these two Powers? Slow Giant Level 1 Brute Large natural humanoid XP 100 Initiative –1 Senses Perception +6 HP 46; Bloodied 23 AC 13; Fortitude 14; Reflex 12; Will 13 Speed 6 :bmelee: Smash (standard; Encounter) Reach 2; +4 vs AC; 3d8 + 6 Miss: Half damage Raise Club (move; at-will) Slow Giant's recharges Smash. Alignment Unaligned Languages Giant Skills Endurance +10, Nature +6 Str 20 (+5) Dex 8 (–1) Wis 12 (+1) Con 20 (+5) Int 8 (–1) Cha 8 (–1) Equipment Club, Hide Armor This is EXTREMELY simple, and has a lot of subtle things going on. Like the basic melee attack that is an Encounter power. If he has it available, then he can make OAs and charge. If not, he can't. A problem I see, though, is that the Slow Giant could simply move-recharge and then charge. But that is easily fixed by making Smash not a Basic attack. This would effectively remove any chance of making an OA. [/QUOTE]
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Custom Monster: Slow Giant
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