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Custom Monster
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6290595" data-attributes="member: 20805"><p>Custom Monsters! Yeah!</p><p></p><p> Game tonight and I wanted to post that the Wolf is nasty. With the new XP/Level method, the Wolf is at 17/2 while originally listed as a rank 0 monster. Admittedly I was being very lucky with the exploding die, but I ended up changing my 5 critter Wolf-pack into a single Wolf and 4 wolf cubs. Major nerfing and still ended up with a TPK.</p><p></p><p></p><p>Used new defense grid and encouraged positioning and aiming.</p><p></p><p>In order to make it a bit more tactical in melee, house ruled that the skill dice applied to either attack or damage. My players seemed to like having this decision to make.</p><p></p><p>Hitting seemed to be about right. positioning and skill dice to attack showed their use.</p><p></p><p>The 5D6 bite is a two-hit killer even when the PC's have SOAK</p><p></p><p>For monsters I think less dice to hit and built in combat tricks on a successful hit, or possibly leave out the exploding dice for damage rolls. If my die hadn't been rolling hot it may have not turned TPK so fast.</p><p></p><p>{also if the PC's had waited for the Keeper to awaken the Android, there would have been 3 on 5 in the first round.. but the characters didn't know that would happen}</p><p></p><p>Oh, and again character generation was highly entertaining!</p><p> </p><p>Short play-test report:</p><p>[sblock]</p><p> PC1: Ogre Barbarian with oversize battle-ax and 30 hit points</p><p> PC2: Elven Ranger with Superior Longbow and 15 hit points {didn't catch the new rules on stacking, had Bow III}</p><p> PC3: Android Assassin and 22 hit points {yes, a NEW character in an OLD game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, also had Unarmed III }</p><p></p><p>Group ambushes the Hantu {Wolfs reskinned as animistic demons} and their keeper from atop a small rise. They have 50' and small cliff between them and the remains of the wagon train where the Hantu are still sniffing around.</p><p></p><p>Round 1: Ogre charges down the hill and across the intervening distance (Speed of 9!) and slashes at a flaming Hantu, but misses.</p><p> Elf, having aimed previously, fires a shot into the winged, reptilian Hantu.. the arrow piercing the creature and pinning it to the ruined wagon {and dealing over 2x required damage to kill it}</p><p></p><p> Flaming Hantu strikes back with its tusks, a successful strike {bite reskinned as tusk plus fire damage} took over half the Ogre's health in one hit</p><p></p><p> Spider shaped Hantu leaps up the hill to get to the Elf and takes a bite out of him, taking over half the Elf's health in one hit.</p><p></p><p>Round 2: Ogre swings again and connects, but doesn't take the Flaming Hantu down.</p><p> Elf fires at the Spider, and misses</p><p></p><p> Wolf-form Hantu clips the Ogre's leg with a Crippling Strike</p><p> Flaming Hantu strikes again, but the tusks fail to pierce the Ogre's skin {not triggering the flame portion of the damage}</p><p></p><p> Spider bites the Elf, who dies.</p><p></p><p> Android is awakened and joins the battle, striking the Keeper hard.. but not hard enough to take him out of the fight.</p><p></p><p> Keeper and plant-form Hantu gang up on the Android and chip away at him</p><p></p><p>Round 3:</p><p> Ogre slashes again, cutting the flaming Hantu in half</p><p> Android slays the keeper</p><p></p><p> Wolf-form misses the Ogre </p><p> Plant-form chips away at the Android</p><p> Spider starts moving down the hill to set up an ambush</p><p></p><p>Round 4:</p><p> Ogre slashes at the Wolf, but misses.. and it taken down by two claw attacks</p><p> Android slays the plant-form, but now faces the two remaining creatures</p><p></p><p>Round 5:</p><p> Android charges and slays the wolf-form</p><p> Spider leaps from hiding and bites the Android.. who goes down.</p><p></p><p>Round 6: Spider leaves, PCs are 'dead'. I cheat and they self-heal so we can continue the game next session.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6290595, member: 20805"] Custom Monsters! Yeah! Game tonight and I wanted to post that the Wolf is nasty. With the new XP/Level method, the Wolf is at 17/2 while originally listed as a rank 0 monster. Admittedly I was being very lucky with the exploding die, but I ended up changing my 5 critter Wolf-pack into a single Wolf and 4 wolf cubs. Major nerfing and still ended up with a TPK. Used new defense grid and encouraged positioning and aiming. In order to make it a bit more tactical in melee, house ruled that the skill dice applied to either attack or damage. My players seemed to like having this decision to make. Hitting seemed to be about right. positioning and skill dice to attack showed their use. The 5D6 bite is a two-hit killer even when the PC's have SOAK For monsters I think less dice to hit and built in combat tricks on a successful hit, or possibly leave out the exploding dice for damage rolls. If my die hadn't been rolling hot it may have not turned TPK so fast. {also if the PC's had waited for the Keeper to awaken the Android, there would have been 3 on 5 in the first round.. but the characters didn't know that would happen} Oh, and again character generation was highly entertaining! Short play-test report: [sblock] PC1: Ogre Barbarian with oversize battle-ax and 30 hit points PC2: Elven Ranger with Superior Longbow and 15 hit points {didn't catch the new rules on stacking, had Bow III} PC3: Android Assassin and 22 hit points {yes, a NEW character in an OLD game :), also had Unarmed III } Group ambushes the Hantu {Wolfs reskinned as animistic demons} and their keeper from atop a small rise. They have 50' and small cliff between them and the remains of the wagon train where the Hantu are still sniffing around. Round 1: Ogre charges down the hill and across the intervening distance (Speed of 9!) and slashes at a flaming Hantu, but misses. Elf, having aimed previously, fires a shot into the winged, reptilian Hantu.. the arrow piercing the creature and pinning it to the ruined wagon {and dealing over 2x required damage to kill it} Flaming Hantu strikes back with its tusks, a successful strike {bite reskinned as tusk plus fire damage} took over half the Ogre's health in one hit Spider shaped Hantu leaps up the hill to get to the Elf and takes a bite out of him, taking over half the Elf's health in one hit. Round 2: Ogre swings again and connects, but doesn't take the Flaming Hantu down. Elf fires at the Spider, and misses Wolf-form Hantu clips the Ogre's leg with a Crippling Strike Flaming Hantu strikes again, but the tusks fail to pierce the Ogre's skin {not triggering the flame portion of the damage} Spider bites the Elf, who dies. Android is awakened and joins the battle, striking the Keeper hard.. but not hard enough to take him out of the fight. Keeper and plant-form Hantu gang up on the Android and chip away at him Round 3: Ogre slashes again, cutting the flaming Hantu in half Android slays the keeper Wolf-form misses the Ogre Plant-form chips away at the Android Spider starts moving down the hill to set up an ambush Round 4: Ogre slashes at the Wolf, but misses.. and it taken down by two claw attacks Android slays the plant-form, but now faces the two remaining creatures Round 5: Android charges and slays the wolf-form Spider leaps from hiding and bites the Android.. who goes down. Round 6: Spider leaves, PCs are 'dead'. I cheat and they self-heal so we can continue the game next session. [/sblock] [/QUOTE]
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