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Custom Monsters and Races: Chris Perkins says yes you can!
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<blockquote data-quote="Scribble" data-source="post: 4023396" data-attributes="member: 23977"><p>One of the things that first made me really like 3e was that it seemed like making new monsters and races and classes "SHOULD" have been easy, logical and consistant... But then it wasn't because the actual formulas and math they used seemed to be guarded like the holy grail... </p><p></p><p>The advice was look at the classes and stuff that exist and figure it out. You could look at the rules, and notcie that a pattern was there... but unless you were good at reverse engineering, a lot of the patterns just didn't "pop..."</p><p></p><p>Maybe they thought it would cause people to learn the rules better and ultimately put out better stuff since you had to work to understand it? But I think the opposite was true... without real guidance, you never had any idea whether something was on the right track or not until it was too late...</p><p></p><p>4e, seems to be doing something I REALLY hoped it would... Making the systems and math a little more transparent and talked about. In my opinion at least, this will allow for DMs like me (who like to finagle with stuff) and 3rd party companies supporting the game to ultimately put out better material.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4023396, member: 23977"] One of the things that first made me really like 3e was that it seemed like making new monsters and races and classes "SHOULD" have been easy, logical and consistant... But then it wasn't because the actual formulas and math they used seemed to be guarded like the holy grail... The advice was look at the classes and stuff that exist and figure it out. You could look at the rules, and notcie that a pattern was there... but unless you were good at reverse engineering, a lot of the patterns just didn't "pop..." Maybe they thought it would cause people to learn the rules better and ultimately put out better stuff since you had to work to understand it? But I think the opposite was true... without real guidance, you never had any idea whether something was on the right track or not until it was too late... 4e, seems to be doing something I REALLY hoped it would... Making the systems and math a little more transparent and talked about. In my opinion at least, this will allow for DMs like me (who like to finagle with stuff) and 3rd party companies supporting the game to ultimately put out better material. [/QUOTE]
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