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<blockquote data-quote="Lord Weh" data-source="post: 4191851" data-attributes="member: 60550"><p>I'm sure others are as excited as me after seeing the Paragon Paths excerpt, and I can't wait to see what the rest are like in the PHB when it launches.</p><p></p><p>To help me bide my time, I've been toying with a few Paragon Path ideas of my own. I'd love to see any ideas other people may have come up with so far too.</p><p></p><p>First up I thought I'd tackle the 'Temporal Mage', seeing as time-related spells are nearly always a no-go area, or require very special ruling, I thought I'd see if I could come up with a 'time'-flavored wizard without it being a headache to run. Here goes...</p><p></p><p></p><p><strong>Chronomancer</strong></p><p><em>“I see what you’re about to do, how very predictable.”</em></p><p></p><p><strong>Prerequisite:</strong> Wizard</p><p></p><p>Your inquisitiveness with magic has led you to an area many consider a taboo; causality. You ignore the warnings about predestination paradoxes and time rifts, surely if something bad was going to happen you’d be able to see it coming? You manipulate time like it was a piece of elastic, bending it as you see fit. </p><p></p><p></p><p><strong>Foresight (11th):</strong> By looking slightly into the future you gain advantage over a target. Pick one foe, until the end of the encounter you have +1 defenses and attacks against this foe.</p><p></p><p><strong>Temporal Action (11th):</strong> you may spend an action point to gain an extra action as an immediate interrupt.</p><p></p><p><strong>Event Horizon (16th):</strong> Your Foresight ability allows you to gain +1 defences and attacks against 2 targets.</p><p></p><p><strong>Chronomancer Spells</strong></p><p></p><p><strong>Burden of Time</strong> Chronomancer Attack 11</p><p><em>You bend time around an opponent, subjecting it‘s body to the raw power of the ages.</em></p><p><strong>Encounter * Arcane, Implement</strong></p><p><strong>Standard Action</strong> <strong>Range</strong> 20</p><p><strong>Target:</strong> One enemy</p><p><strong>Attack:</strong> Intelligence vs. Fortitude</p><p><strong>Hit:</strong> (2W) and slowed until save.</p><p></p><p><strong>Future Echo</strong> Chronomancer Utility 12</p><p><em>You draw the near future into the present. </em></p><p><strong>Daily * Arcane</strong></p><p><strong>Special</strong> (See text) <strong>Personal</strong></p><p><strong>Effect:</strong> You may take an extra action this round, but forfeit the same move type next round.</p><p></p><p><strong>Paradox</strong> Chronomancer Attack 20</p><p><em>“What just happened?” - You manipulate time to a degree that the improbable and impossible occur.</em></p><p><strong>Daily * Arcane, Implement</strong></p><p><strong>Standard Action</strong> <strong>Area</strong> Burst 2 within 20</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Intellect vs. Will</p><p><strong>Hit:</strong> Each affected creature makes an automatic hit basic attack against itself.</p><p><strong>Effect:</strong> Targets are dazed until save.</p><p></p><p></p><p></p><p>Any thoughts? I'd really appreciate any feedback, and feel free to post any of your own PP's!</p></blockquote><p></p>
[QUOTE="Lord Weh, post: 4191851, member: 60550"] I'm sure others are as excited as me after seeing the Paragon Paths excerpt, and I can't wait to see what the rest are like in the PHB when it launches. To help me bide my time, I've been toying with a few Paragon Path ideas of my own. I'd love to see any ideas other people may have come up with so far too. First up I thought I'd tackle the 'Temporal Mage', seeing as time-related spells are nearly always a no-go area, or require very special ruling, I thought I'd see if I could come up with a 'time'-flavored wizard without it being a headache to run. Here goes... [b]Chronomancer[/b] [i]“I see what you’re about to do, how very predictable.”[/i] [b]Prerequisite:[/b] Wizard Your inquisitiveness with magic has led you to an area many consider a taboo; causality. You ignore the warnings about predestination paradoxes and time rifts, surely if something bad was going to happen you’d be able to see it coming? You manipulate time like it was a piece of elastic, bending it as you see fit. [b]Foresight (11th):[/b] By looking slightly into the future you gain advantage over a target. Pick one foe, until the end of the encounter you have +1 defenses and attacks against this foe. [b]Temporal Action (11th):[/b] you may spend an action point to gain an extra action as an immediate interrupt. [b]Event Horizon (16th):[/b] Your Foresight ability allows you to gain +1 defences and attacks against 2 targets. [b]Chronomancer Spells[/b] [b]Burden of Time[/b] Chronomancer Attack 11 [i]You bend time around an opponent, subjecting it‘s body to the raw power of the ages.[/i] [b]Encounter * Arcane, Implement[/b] [b]Standard Action[/b] [b]Range[/b] 20 [b]Target:[/b] One enemy [b]Attack:[/b] Intelligence vs. Fortitude [b]Hit:[/b] (2W) and slowed until save. [b]Future Echo[/b] Chronomancer Utility 12 [i]You draw the near future into the present. [/i] [b]Daily * Arcane[/b] [b]Special[/b] (See text) [b]Personal[/b] [b]Effect:[/b] You may take an extra action this round, but forfeit the same move type next round. [b]Paradox[/b] Chronomancer Attack 20 [i]“What just happened?” - You manipulate time to a degree that the improbable and impossible occur.[/i] [b]Daily * Arcane, Implement[/b] [b]Standard Action[/b] [b]Area[/b] Burst 2 within 20 [b]Target:[/b] Each creature in burst [b]Attack:[/b] Intellect vs. Will [b]Hit:[/b] Each affected creature makes an automatic hit basic attack against itself. [b]Effect:[/b] Targets are dazed until save. Any thoughts? I'd really appreciate any feedback, and feel free to post any of your own PP's! [/QUOTE]
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