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*Pathfinder & Starfinder
Custom Prestige class: Time Mage
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<blockquote data-quote="the Jester" data-source="post: 5734729" data-attributes="member: 1210"><p>Please don't take this hard; I mean this as constructive criticism, not just a slam.</p><p></p><p></p><p></p><p>I'm not sure exactly what this means.</p><p></p><p></p><p></p><p>For a wizard prc? Why?</p><p></p><p>Then again, this prestige class sucks for wizards anyhow because it doesn't advance their spellcasting.</p><p></p><p></p><p></p><p>Oh dear.</p><p></p><p>This is a straight up awful list of prerequisites for this class. You need ranks in Concentration for a prestige class that doesn't give spellcasting progression? What does wriggling out of ropes have to do with time magic?</p><p></p><p>Why on earth is there a base attack bonus prerequisite for what is (allegedly) a wizard prestige class?</p><p></p><p>And seriously, you should never have a "level x in a single class" requirement. I don't think there's a single precedent for that. The closest that I've seen would be "spellcaster level x". </p><p></p><p>Lightning Reflexes, at least, makes sense.</p><p></p><p></p><p></p><p>Skill points come in even numbers. While this isn't a flaw per se, there ought to be a compelling reason to break this rule of thumb. (I don't think I recall a single class, base or prestige, with an odd number of skill points per level.)</p><p></p><p></p><p></p><p></p><p>What the-?</p><p></p><p>Your save progressions are all whacked, and so is the base attack progression. All need fixing. And why does Fort start at +3? Aargh, this is a mess.</p><p></p><p></p><p></p><p>Okay, why gain any proficiencies? And what happens if a time mage wears metal armor? Stick with arcane spell failure, dude. It's a good mechanic already in place. </p><p></p><p></p><p></p><p>So at first level you gain two bonus feats? Improved Initiative is often considered the <em>best feat in the game</em>i- when there was a long series of polls a few years ago, it won- and both Cleave and Quicken Spell are excellent choices too. </p><p></p><p>So let's say I'm playing a wizard. As it stands, a one-level dip into time mage gets me:</p><p></p><p>1d6 hp;</p><p>+3 Fort (shore up my weakest defense, hurray!);</p><p>+2 Ref (shore up my second weakest defense, hurray!); </p><p>Improved Initiative and Quicken Spell as bonus feats!</p><p></p><p>In return, I lose one level of spellcasting. Hmm, not bad. I'll take one level of this and then get back to my real class.</p><p></p><p>Protip: If a prestige class works best as a one-level dip, it doesn't really work at all.</p><p></p><p></p><p></p><p>I assume you mean <em>haste?</em> </p><p></p><p>This is a mess here. How do you handle changing initiatives when the initiative is rolled in round one and never changes? Too much tracking. Also, why adjust Dex modifier? More confusion. What happens to my Dex 16, Dex-modifier +5 dude when he suffers 3 points of Dex damage? Ugh, this is a mess. </p><p></p><p>Also, how often can you do this? </p><p></p><p></p><p></p><p>This is a ridiculous power-up, especially when the dude hastens himself and gives himself +3 to his Dex bonus. </p><p></p><p></p><p></p><p>Superior Initiative does this and it's an epic feat. You are significantly underestimating how powerful this is.</p><p></p><p></p><p></p><p>What is slowga and where is it from? Or is it this power specifically? Again, it's a mess. You shouldn't adjust ability modifiers, you should enhance or damage ability scores. You shouldn't mess with initiative numbers, either, it's too much additional tracking. </p><p></p><p>You get the idea- this needs a ton of work to bring it in line with standard prestige classes. It seems to lack any kind of real wizardy focus, has a bunch of nonsensical abilities (seriously, no fighter is ever going to take a prestige class like this), makes for horrendous amounts of weird tracking and is just generally a hot mess.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5734729, member: 1210"] Please don't take this hard; I mean this as constructive criticism, not just a slam. I'm not sure exactly what this means. For a wizard prc? Why? Then again, this prestige class sucks for wizards anyhow because it doesn't advance their spellcasting. Oh dear. This is a straight up awful list of prerequisites for this class. You need ranks in Concentration for a prestige class that doesn't give spellcasting progression? What does wriggling out of ropes have to do with time magic? Why on earth is there a base attack bonus prerequisite for what is (allegedly) a wizard prestige class? And seriously, you should never have a "level x in a single class" requirement. I don't think there's a single precedent for that. The closest that I've seen would be "spellcaster level x". Lightning Reflexes, at least, makes sense. Skill points come in even numbers. While this isn't a flaw per se, there ought to be a compelling reason to break this rule of thumb. (I don't think I recall a single class, base or prestige, with an odd number of skill points per level.) What the-? Your save progressions are all whacked, and so is the base attack progression. All need fixing. And why does Fort start at +3? Aargh, this is a mess. Okay, why gain any proficiencies? And what happens if a time mage wears metal armor? Stick with arcane spell failure, dude. It's a good mechanic already in place. So at first level you gain two bonus feats? Improved Initiative is often considered the [i]best feat in the game[/i]i- when there was a long series of polls a few years ago, it won- and both Cleave and Quicken Spell are excellent choices too. So let's say I'm playing a wizard. As it stands, a one-level dip into time mage gets me: 1d6 hp; +3 Fort (shore up my weakest defense, hurray!); +2 Ref (shore up my second weakest defense, hurray!); Improved Initiative and Quicken Spell as bonus feats! In return, I lose one level of spellcasting. Hmm, not bad. I'll take one level of this and then get back to my real class. Protip: If a prestige class works best as a one-level dip, it doesn't really work at all. I assume you mean [i]haste?[/i] This is a mess here. How do you handle changing initiatives when the initiative is rolled in round one and never changes? Too much tracking. Also, why adjust Dex modifier? More confusion. What happens to my Dex 16, Dex-modifier +5 dude when he suffers 3 points of Dex damage? Ugh, this is a mess. Also, how often can you do this? This is a ridiculous power-up, especially when the dude hastens himself and gives himself +3 to his Dex bonus. Superior Initiative does this and it's an epic feat. You are significantly underestimating how powerful this is. What is slowga and where is it from? Or is it this power specifically? Again, it's a mess. You shouldn't adjust ability modifiers, you should enhance or damage ability scores. You shouldn't mess with initiative numbers, either, it's too much additional tracking. You get the idea- this needs a ton of work to bring it in line with standard prestige classes. It seems to lack any kind of real wizardy focus, has a bunch of nonsensical abilities (seriously, no fighter is ever going to take a prestige class like this), makes for horrendous amounts of weird tracking and is just generally a hot mess. [/QUOTE]
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