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General Tabletop Discussion
*Pathfinder & Starfinder
Custom Prestige class: Time Mage
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<blockquote data-quote="the Jester" data-source="post: 5735270" data-attributes="member: 1210"><p>This has gone from underpowered to overpowered.</p><p></p><p>Now you have:</p><p></p><p>*Full caster progression</p><p>*Better hps than a wizard</p><p>*Better BAB than a wizard (and a weird one to boot)</p><p>*Better save progressions than a wizard (and weird ones to boot)</p><p>*Tons of special abilities.</p><p>*Bonus feats.</p><p></p><p>If a sorcerer takes this class, they gain all that and lose... nothing at all. </p><p></p><p>If a prestige class makes it so you'll never take the higher levels of your base class, it's overpowered. </p><p></p><p>All the stuff that gives benefits or penalties based on the time mage's Dex bonus are horrendously broken. It's pretty easy to bump your Dex up to 22 or so; that means (with slowga) you're inflicting a -6 penalty on your enemies, while your own base speed is twice what it should be. No way.</p><p></p><p>Abilities like time regression are horrible in play. What if I don't remember how much damage I took last round? 'Horrifying tracking required' effects tend to grind the game to a halt for 20 minutes while everyone tries to put together what's happening now.</p><p></p><p>What you might want to do is make a sample character about 12th level in each of four configurations:</p><p></p><p>1. Straight sorcerer.</p><p>2. Sorcerer/time mage.</p><p>3. Straight fighter.</p><p>4. Fighter/time mage.</p><p></p><p>As long as the versions with time mage in them are noticeably more (or less) powerful than the singleclassed versions, then you know that you still need to work on the balance of the time mage.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5735270, member: 1210"] This has gone from underpowered to overpowered. Now you have: *Full caster progression *Better hps than a wizard *Better BAB than a wizard (and a weird one to boot) *Better save progressions than a wizard (and weird ones to boot) *Tons of special abilities. *Bonus feats. If a sorcerer takes this class, they gain all that and lose... nothing at all. If a prestige class makes it so you'll never take the higher levels of your base class, it's overpowered. All the stuff that gives benefits or penalties based on the time mage's Dex bonus are horrendously broken. It's pretty easy to bump your Dex up to 22 or so; that means (with slowga) you're inflicting a -6 penalty on your enemies, while your own base speed is twice what it should be. No way. Abilities like time regression are horrible in play. What if I don't remember how much damage I took last round? 'Horrifying tracking required' effects tend to grind the game to a halt for 20 minutes while everyone tries to put together what's happening now. What you might want to do is make a sample character about 12th level in each of four configurations: 1. Straight sorcerer. 2. Sorcerer/time mage. 3. Straight fighter. 4. Fighter/time mage. As long as the versions with time mage in them are noticeably more (or less) powerful than the singleclassed versions, then you know that you still need to work on the balance of the time mage. [/QUOTE]
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Custom Prestige class: Time Mage
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