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General Tabletop Discussion
*Dungeons & Dragons
Custom Race ability - Proficiency in a skill, Expertise, or advantage?
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<blockquote data-quote="DEFCON 1" data-source="post: 6617555" data-attributes="member: 7006"><p>If the only races you had in the world were Humans, I'd agree with you. However... I didn't get from Dragonsbane777 that that was the case. It seemed like not only would there be Human sub-cultures... but there would also still be all the other races.</p><p></p><p>Now what is the biggest differences between the Races in the game? It's physical traits. Elves get +2 to DEX while Humans only get +1 because it's to illustrate that Elves on the whole are usually more dexterous as a race (a +1 higher DEX on average). But what happens if you decide that a Human sub-culture you create are a seafaring race, and thus give them free proficiency in Acrobatics (or even further, Expertise in Acrobatics if you also took the skill with your class or background?) You're saying that this human sub-culture <em>on the whole</em> is more agile in a certain physical way that elves are. Now sure... elves as a race on average are slightly better are using Finesse weapons and dodging fireballs... but any physical dexterity they are worse than this human sub-culture.</p><p></p><p>To me... that kind of ruins the differences I feel there should be between the Races. When two Humans could be that different physically compared to a Human and a Dwarf... then what's the point in having dwarves? Maybe that doesn't bother other people... but I just feel that the differences between two Humans (regardless of sub-culture) shouldn't ever feel as big as the difference between a Human and another Race entirely, because it just makes that other race lose what is special about them compared to the humans. That's my feeling at least.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6617555, member: 7006"] If the only races you had in the world were Humans, I'd agree with you. However... I didn't get from Dragonsbane777 that that was the case. It seemed like not only would there be Human sub-cultures... but there would also still be all the other races. Now what is the biggest differences between the Races in the game? It's physical traits. Elves get +2 to DEX while Humans only get +1 because it's to illustrate that Elves on the whole are usually more dexterous as a race (a +1 higher DEX on average). But what happens if you decide that a Human sub-culture you create are a seafaring race, and thus give them free proficiency in Acrobatics (or even further, Expertise in Acrobatics if you also took the skill with your class or background?) You're saying that this human sub-culture [i]on the whole[/i] is more agile in a certain physical way that elves are. Now sure... elves as a race on average are slightly better are using Finesse weapons and dodging fireballs... but any physical dexterity they are worse than this human sub-culture. To me... that kind of ruins the differences I feel there should be between the Races. When two Humans could be that different physically compared to a Human and a Dwarf... then what's the point in having dwarves? Maybe that doesn't bother other people... but I just feel that the differences between two Humans (regardless of sub-culture) shouldn't ever feel as big as the difference between a Human and another Race entirely, because it just makes that other race lose what is special about them compared to the humans. That's my feeling at least. [/QUOTE]
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Custom Race ability - Proficiency in a skill, Expertise, or advantage?
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