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Custom Rule Called Shot Combat Maneuver
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<blockquote data-quote="Uber Dungeon" data-source="post: 6082581" data-attributes="member: 87133"><p>So I have always been on the look out for D&D/Pathfinder "Called Shot rules that didn't suck. The other night I had this idea and I wanted to share it with you guys for discussion before I introduce it to my players. </p><p><strong></strong></p><p><strong>Called Shot</strong></p><p>Making a called shot is a standard action that provokes an attack of opportunity. When making a called shot, before your attack roll you designate a target; Leg, arm or Head, Vital. Each causing different effects when hit multiple times. On a successful CMB you deal your normal damage for the weapon used + STR + the effect of your targeted limb. A called shot can only be preformed on humanoid creatures with discernible anatomy. Undead creatures are immune to called shots. </p><ul> <li data-xf-list-type="ul">1st Leg (halved movement) 2nd Leg (Movement reduced to 5ft step)</li> <li data-xf-list-type="ul">1st Arm (can only use one-handed weapons or two-handed weapons with -4 penalty) 2nd arm (cannot make use or arms).</li> <li data-xf-list-type="ul">Head; -2 CMB, 1st Head: (1-50 dazed for one round, 51-100 blind) 2nd Head (inflicts other condition not rolled on 1st head shot)</li> <li data-xf-list-type="ul">Vital; -4 CMB, 1st vital (1-75 stunned for one round, 76-100 Helpless) 2nd Vital (same as 1st vital) <br /> <strong><br /> </strong></li> </ul><p><strong></strong></p><p><strong></strong></p><p><strong>Feats</strong></p><p><strong></strong></p><p><strong>Improved Called Shot [Combat]</strong></p><p><em>Prerequisite; Combat ExpertiseBenifit:</em> When making a called shot you do not provoke an attack of opportunity and may make a Head Shot with no penalty and a Vital Shot at -2 to your CMB.</p><p></p><p><em>Normal:</em> Making a called Shot provokes an attack of opportunity in melee. </p><p></p><p><strong>Greater Called Shot [Combat]</strong></p><p><strong></strong><em>Prerequisites: Combat Expertise, Improver Called ShotBenifit:</em> When you succed a called shot in melee you may immediately make an attack of opportunity agenst the target of the menuver. </p><p></p><p><strong>Multi Called Shot [Combat]</strong></p><p><em>Prerequisites: Dex 13, Point Blank Shot, Rapid Shot -or- Dex 13, Two-weapon Fihgting, Double Slice</em></p><p><em>Benefit: </em>When making a Called Shot menuver, As a full round action you may 2 CMB checks fot both the first and second Leg or Arm with a -2 penalty on each roll.</p></blockquote><p></p>
[QUOTE="Uber Dungeon, post: 6082581, member: 87133"] So I have always been on the look out for D&D/Pathfinder "Called Shot rules that didn't suck. The other night I had this idea and I wanted to share it with you guys for discussion before I introduce it to my players. [B] Called Shot[/B] Making a called shot is a standard action that provokes an attack of opportunity. When making a called shot, before your attack roll you designate a target; Leg, arm or Head, Vital. Each causing different effects when hit multiple times. On a successful CMB you deal your normal damage for the weapon used + STR + the effect of your targeted limb. A called shot can only be preformed on humanoid creatures with discernible anatomy. Undead creatures are immune to called shots. [LIST] [*]1st Leg (halved movement) 2nd Leg (Movement reduced to 5ft step) [*]1st Arm (can only use one-handed weapons or two-handed weapons with -4 penalty) 2nd arm (cannot make use or arms). [*]Head; -2 CMB, 1st Head: (1-50 dazed for one round, 51-100 blind) 2nd Head (inflicts other condition not rolled on 1st head shot) [*]Vital; -4 CMB, 1st vital (1-75 stunned for one round, 76-100 Helpless) 2nd Vital (same as 1st vital) [B] [/B][/LIST][B] Feats Improved Called Shot [Combat][/B] [I]Prerequisite; Combat ExpertiseBenifit:[/I] When making a called shot you do not provoke an attack of opportunity and may make a Head Shot with no penalty and a Vital Shot at -2 to your CMB. [I]Normal:[/I] Making a called Shot provokes an attack of opportunity in melee. [B]Greater Called Shot [Combat] [/B][I]Prerequisites: Combat Expertise, Improver Called ShotBenifit:[/I] When you succed a called shot in melee you may immediately make an attack of opportunity agenst the target of the menuver. [B]Multi Called Shot [Combat][/B] [I]Prerequisites: Dex 13, Point Blank Shot, Rapid Shot -or- Dex 13, Two-weapon Fihgting, Double Slice Benefit: [/I]When making a Called Shot menuver, As a full round action you may 2 CMB checks fot both the first and second Leg or Arm with a -2 penalty on each roll. [/QUOTE]
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