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Community
General Tabletop Discussion
*Dungeons & Dragons
Custom Shield Proficiency Feat Ideas
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<blockquote data-quote="Li Shenron" data-source="post: 7287688" data-attributes="member: 1465"><p>I think you should design your new feat against <strong>Lightly Armored</strong> rather than Moderately Armored, because Lightly Armored is worth <em>less</em> than Moderately/Heavily Armored feats in terms of AC boost: they all grant +1 to Str/Dex, but with Lightly Armor you get maximum +2 AC, with Moderately Armored max +5 AC, and with Heavily Armored +3 AC. Apparently the game desigers considered the first AC boost to be more valuable than the following*.</p><p></p><p>I think it's much better and easier to make either of these available:</p><p></p><p>Option#1 - gain +1 Str or Dex, and Shield proficiency (this is exactly the same max AC bonus as Lightly Armored, except that shields require a hand to use), but not Light Armor</p><p></p><p>Option#2 - gain Light Armor and Shield proficiency (meaning a general max boost of +4), but not the ability score bonus</p><p></p><p>Personally I prefer Option#2, but if the character concept is intended to use shields but no armor ever, then go with Option#1.</p><p></p><p></p><p>*notice how <strong>Lightly Armored</strong> is a feat really meant for Sorcerers and Wizards (because everyone else already has this proficiency - except Monks but armor is incompatible with their Unarmored Defense feature); <strong>Moderately Armored</strong> is meant for Rogues, Bards and Warlocks. This is another reason why, if you are designing a feat for a Sorcerer, you should use another feat made for Sorcerers as a baseline</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7287688, member: 1465"] I think you should design your new feat against [B]Lightly Armored[/B] rather than Moderately Armored, because Lightly Armored is worth [I]less[/I] than Moderately/Heavily Armored feats in terms of AC boost: they all grant +1 to Str/Dex, but with Lightly Armor you get maximum +2 AC, with Moderately Armored max +5 AC, and with Heavily Armored +3 AC. Apparently the game desigers considered the first AC boost to be more valuable than the following*. I think it's much better and easier to make either of these available: Option#1 - gain +1 Str or Dex, and Shield proficiency (this is exactly the same max AC bonus as Lightly Armored, except that shields require a hand to use), but not Light Armor Option#2 - gain Light Armor and Shield proficiency (meaning a general max boost of +4), but not the ability score bonus Personally I prefer Option#2, but if the character concept is intended to use shields but no armor ever, then go with Option#1. *notice how [B]Lightly Armored[/B] is a feat really meant for Sorcerers and Wizards (because everyone else already has this proficiency - except Monks but armor is incompatible with their Unarmored Defense feature); [B]Moderately Armored[/B] is meant for Rogues, Bards and Warlocks. This is another reason why, if you are designing a feat for a Sorcerer, you should use another feat made for Sorcerers as a baseline [/QUOTE]
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